Agrega una trama en tu idiomaThe Kildren, a group of eternally young fighter pilots, experience the sudden loss of innocence as they battle the enemy in astonishing dogfights above the clouds.The Kildren, a group of eternally young fighter pilots, experience the sudden loss of innocence as they battle the enemy in astonishing dogfights above the clouds.The Kildren, a group of eternally young fighter pilots, experience the sudden loss of innocence as they battle the enemy in astonishing dogfights above the clouds.
- Premios
- 6 premios ganados y 5 nominaciones en total
Ryô Kase
- Yuichi Kannami
- (Japanese version)
- (voz)
Mugihito
- Kyoku Yama
- (voz)
Hôchû Ôtsuka
- Honda
- (voz)
Mabuki Andô
- Fooco
- (voz)
Mako Hyôdô
- Kusmi
- (voz)
Hiro Shimono
- Pilot
- (voz)
Ayumu Hasegawa
- Pilot
- (voz)
Oki Sugiyama
- Pilot
- (voz)
Ken'ichi Mochizuki
- Mechanic
- (Japanese version)
- (voz)
- Dirección
- Guionistas
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opinión destacada
I found the view of wars as an instrument to remind us of what it means to be peaceful to be an interesting idea. The concept of Killdre who can't (won't?) become adults were also quite interesting, but I felt they could've done much more with this story.
Throughout the film, the main character repeated that there were no reason to become adults, but what was the real difference between childhood and adulthood? Children and their immaturity come from inexperience. Even if their bodies never grew up, wouldn't their minds continue to grow into an adult? I wish they had explained this more because the Killdre pilots in this movie didn't behave that different compared to adult pilots. To me, it seemed like being children had no real advantages other than better reflexes and lighter weight for the planes.
They did a fine job with the revival problems of Killdre, that they can't escape the war even through death, but I wished they focused more on the subject.
Animation on this was quite disastrous in my opinion. In this day and age, many anime series mix 3D-CGI and traditional cel animation. This style of animation never worked for me, since the hand-drawn cel animation seems like laziness behind 3D backgrounds, especially since there were many 'frozen' frames where a character don't move for about 5 seconds. Such wide gap in animation quality within an anime movie seems unnatural, and I believe the CG technology in Japan has not reached a convincing level in anime yet. Some plane fight scenes were quite cool, but the following cel animation in the base always seemed awkward afterwards.
Truly great animated films in recent years like "Byousoku 5cm" and reputable anime studios like Ghibli and Mad House still use computer graphics only to assist the hand-drawn special effects without using protrusive 3D-CGI in 2-dimensional background or characters. Japanese anime creators need to wait until they have enough budget and technology to match current Pixar films before using CGI in their anime films.
I really liked the character development in this movie, but I believe this film had a lot of space for improvements.
Throughout the film, the main character repeated that there were no reason to become adults, but what was the real difference between childhood and adulthood? Children and their immaturity come from inexperience. Even if their bodies never grew up, wouldn't their minds continue to grow into an adult? I wish they had explained this more because the Killdre pilots in this movie didn't behave that different compared to adult pilots. To me, it seemed like being children had no real advantages other than better reflexes and lighter weight for the planes.
They did a fine job with the revival problems of Killdre, that they can't escape the war even through death, but I wished they focused more on the subject.
Animation on this was quite disastrous in my opinion. In this day and age, many anime series mix 3D-CGI and traditional cel animation. This style of animation never worked for me, since the hand-drawn cel animation seems like laziness behind 3D backgrounds, especially since there were many 'frozen' frames where a character don't move for about 5 seconds. Such wide gap in animation quality within an anime movie seems unnatural, and I believe the CG technology in Japan has not reached a convincing level in anime yet. Some plane fight scenes were quite cool, but the following cel animation in the base always seemed awkward afterwards.
Truly great animated films in recent years like "Byousoku 5cm" and reputable anime studios like Ghibli and Mad House still use computer graphics only to assist the hand-drawn special effects without using protrusive 3D-CGI in 2-dimensional background or characters. Japanese anime creators need to wait until they have enough budget and technology to match current Pixar films before using CGI in their anime films.
I really liked the character development in this movie, but I believe this film had a lot of space for improvements.
- ethSin
- 18 may 2009
- Enlace permanente
Argumento
¿Sabías que…?
- TriviaMamoru Oshii initially wanted the English radio conversations between the pilots to be spoken with difficulty for the sake of realism. However, the voice actors were already fluent enough to understand English, so the script made the conversations into clearer English for easier understanding by the voice actors.
- Créditos curiososSPOILER: After the end credits, a new pilot lands at the airbase and introduces himself to Kusanagi in her office. The scene is almost identical to the opening scene but we do not see the pilot's face.
- ConexionesReferenced in Animation Research for the Sky Crawlers (2009)
- Bandas sonorasKonya mo Hoshi ni dakarete...
Performed by Ayaka
Written by Ayaka
Composed by Yoshihiko Nishio and Ayaka
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- How long is The Sky Crawlers?Con tecnología de Alexa
Detalles
Taquilla
- Total a nivel mundial
- USD 5,845,516
- Tiempo de ejecución2 horas 2 minutos
- Color
- Mezcla de sonido
- Relación de aspecto
- 1.85 : 1
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