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Splinter Cell

  • वीडियो गेम
  • 2002
  • T
IMDb रेटिंग
8.3/10
3.5 हज़ार
आपकी रेटिंग
Splinter Cell (2002)
Tom Clancy's Splinter Cell
trailer प्ले करें0:32
1 वीडियो
11 फ़ोटो
ActionAdventureThriller

अपनी भाषा में प्लॉट जोड़ेंStealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.Stealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.Stealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.

  • निर्देशक
    • Florent-Emilio Siri
  • लेखक
    • J.T. Petty
    • Clint Hocking
    • Tom Clancy
  • स्टार
    • Michael Ironside
    • Adrian Knight
    • Alain Goulem
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • IMDb रेटिंग
    8.3/10
    3.5 हज़ार
    आपकी रेटिंग
    • निर्देशक
      • Florent-Emilio Siri
    • लेखक
      • J.T. Petty
      • Clint Hocking
      • Tom Clancy
    • स्टार
      • Michael Ironside
      • Adrian Knight
      • Alain Goulem
    • 25यूज़र समीक्षाएं
    • 3आलोचक समीक्षाएं
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
    • पुरस्कार
      • 2 जीत और कुल 1 नामांकन

    वीडियो1

    Tom Clancy's Splinter Cell
    Trailer 0:32
    Tom Clancy's Splinter Cell

    फ़ोटो10

    पोस्टर देखें
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    पोस्टर देखें

    टॉप कलाकार33

    बदलाव करें
    Michael Ironside
    Michael Ironside
    • Sam Fisher
    • (वॉइस)
    Adrian Knight
    Adrian Knight
    • Additional Voices
    • (वॉइस)
    Alain Goulem
    Alain Goulem
    • Additional Voices
    • (वॉइस)
    Arthur Grosser
    Arthur Grosser
    • Additional Voices
    • (वॉइस)
    Arthur Holden
    Arthur Holden
    • President Bowers
    • (वॉइस)
    Claudia Besso
    Claudia Besso
    • Anna Grímsdóttir
    • (वॉइस)
    Craig Francis
    • Additional Voices
    • (वॉइस)
    Don Jordan
    Don Jordan
    • Irving Lambert
    • (वॉइस)
    Eleanor Noble
    Eleanor Noble
    • Additional Voices
    • (वॉइस)
    Ellen David
    Ellen David
    • Additional Voices
    • (वॉइस)
    George Morris
    • Morris Odell
    • (वॉइस)
    Harry Standjofski
    Harry Standjofski
    • John Baxter
    • (वॉइस)
    Ian Finlay
    • Additional Voices
    • (वॉइस)
    Jennifer Seguin
    Jennifer Seguin
    • Additional Voices
    • (वॉइस)
    John Sanford Moore
    John Sanford Moore
    • Additional Voices
    • (वॉइस)
    • (as John Moore)
    Marcel Jeannin
    Marcel Jeannin
    • Phillip Masse
    • (वॉइस)
    Mark Camacho
    Mark Camacho
    • Thomas Gurgenidze
    • (वॉइस)
    Matt Holland
    Matt Holland
    • Additional Voices
    • (वॉइस)
    • निर्देशक
      • Florent-Emilio Siri
    • लेखक
      • J.T. Petty
      • Clint Hocking
      • Tom Clancy
    • सभी कास्ट और क्रू
    • IMDbPro में प्रोडक्शन, बॉक्स ऑफिस और बहुत कुछ

    उपयोगकर्ता समीक्षाएं25

    8.33.5K
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    फ़ीचर्ड समीक्षाएं

    abarsby

    Poor man's Metal Gear Solid

    Whilst Splinter Cell might have made a pretty good game for the Xbox, it simply is not up to the standard expected by more discerning PS2 owners.

    Whilst it absolutely is not in the same league as MGS (1 or 2), the game itself is actually more akin to Syphon Filter on the PS1 - which it has "borrowed" greatly from in many areas.

    Most annoying of all, it keeps the S-Filter approach to stealth - in that once you are spotted then it is game over on many levels (!!) Wheras in MGS, Solid Snake had to deal with the consequences of being discovered.

    So in S-Cell you find yourself repetitively going over and over the same sections of the levels.

    On the levels that dont have this drawback, the AI is so stupid that you can simply charge through as if you were playing a shoot 'em up.

    And as for all those fancy moves you see on the box, forget it, I completed the game and not once did I find anywhere to perform the promised moves - they simply arent required.

    And also, the box says "creat your own darkness path" - ie all lights are supposed to be shootable - rubbish, very few lights are shootable.

    The game is very very linear, you simply can only take the route laid out for you, you cant climb on stuff that the programmers dont want you to - even though they are low enough.

    This game could have been so good ! But quite frankly it is just plain ordinary. If you have never played MGS then you might think this was pretty good, but otherwise just rent it from Blockbusters (PS2 owners) before you consider buying it.

    And poor PC owners need a 1gb, 256mb, 64mb GFX PC to run this !! Talk about sloppy coding !! It runs with all the same FX on a 300MhZ PS2 - the only difference being in a lower screen rez ! When will PC programmers learn to code as efficiently as Console coders ? Probably never.
    jonjo-2

    great game-play ... combined with an extremely fascistic story

    Even though the game-play is great the story implies a world view which gives me the creeps. The essential freedoms and the human rights can only be protected if the "good guy" break undermine these rights? Terrorist and unliked politicians have to be executed. Not even the government is being informed...because it is just the right thing. Even though many games use these ideas the normally don't promote them in such a naive propagandistic style.

    With such naive distinction between good and evil implicating that the end always justifies the means, promotes fascistic ideas. it is a shame that such a great game is being destroyed down by the infantile world view of its designers.

    game-play 4.5 out of 5 story ought better be banned
    8PhoenixGod00

    Decent kickoff to a Great Triology

    8 out of 10 - The Game That Lit the Shadows

    The original Splinter Cell wasn't just a stealth game. It was a statement. Released in 2002 during a time when action-heavy titles dominated, Ubisoft's Splinter Cell did something bolder: it made you slow down. It made you think. And it brought shadows to the forefront in a way gaming hadn't truly seen before.

    The Birth of Sam Fisher

    This was the world's introduction to Sam Fisher, voiced with grizzled perfection by Michael Ironside - a no-nonsense operative for the NSA's ultra-covert Third Echelon. Fisher wasn't a superhero. He was a ghost. No regenerating health, no bullet-sponge bravado. Just a man, some gadgets, and a grim mission to stop a geopolitical catastrophe.

    Set during a fictional uprising in Georgia (the country, not the state), the story spirals into international espionage with cyberterrorism, military coups, and the threat of global destabilization. It was a political thriller delivered with grit and realism - and it set the tone for the series.

    Gameplay: Light and Shadow Redefined

    Splinter Cell's greatest innovation was how it weaponized light. You weren't sneaking in darkness just for style - you needed it to survive. The light meter became your gospel, and every flickering fluorescent bulb or exposed hallway became a puzzle.

    You could shoot out lights, crawl through vents, use fiber-optic cameras under doors, and deploy non-lethal gadgets like sticky shockers and ring airfoil rounds. You weren't encouraged to kill - you were encouraged to evade, extract, and disappear without a trace.

    It was challenging. Brutally so, at times. But when it worked, it felt incredible. You weren't just controlling a character - you became an operative.

    Level Design: Industrial, Tight, Tactical

    From CIA headquarters to oil refineries and foreign embassies, the environments were tight, cleanly designed, and built to support stealth. They weren't open-ended playgrounds like later entries - they were missions, with very little room for error.

    It was linear, yes, but deliberately so. Every corridor had a purpose. Every guard had a patrol path. And it was your job to crack the code without ever being seen.

    Presentation & Audio

    For its time, Splinter Cell was visually stunning. The use of dynamic lighting and shadows on the original Xbox and PC was a generational leap. Ubisoft built an atmosphere of tension through minimalist music, ambient sounds, and Ironside's iconic voice work.

    Every interaction had weight. The sound of a guard's footsteps, the hum of a nearby security camera - it all mattered. This was immersive stealth done right.

    Why 8, Not 10?

    Brutal Trial and Error: The game demanded perfection, sometimes to a frustrating degree.

    Limited Save System: Some missions could be punishing due to sparse checkpoints.

    Linear Paths: Unlike later games in the series, there was little freedom in how you approached objectives.

    No Multiplayer: This was a solo affair - and while gripping, it lacked the innovation Pandora Tomorrow would later bring with Spies vs. Mercs.

    Final Verdict

    8 out of 10. A foundational stealth classic.

    Splinter Cell (2002) wasn't perfect, but it didn't need to be. It invented the modern stealth blueprint for Ubisoft and introduced one of the most iconic operatives in gaming. Its atmosphere, challenge, and use of shadow-based stealth were years ahead of their time.

    It's not the easiest game to revisit now, but it commands respect. Without it, we wouldn't have Chaos Theory, Conviction, or any of the greatness that followed.

    It's not just where Sam Fisher began - it's where an entire genre evolved.
    10andythedarkone

    excellent game for anybody!

    When I was off work for many months with broken leg, I had nothing to do, so I brought an xbox, splinter cell is a budget games with everybody saying how good it is, believe me, it is good! For the xbox and P.C., the graphics are very good, I believe for PS2 they turned the graphics quality down, but they were still very good by PS2 standards. This game took ubisoft five years to develop, and it shows! The controls are easy to master on the xbox version, it totally gripping, very believable, running around with lots of guns will never happen in real life, hence why in splinter cell, for the first few levels, you get a silenced pistol, with very limited ammo, so ideally you don't use it, you have to think around how to get somewhere, how to moves to a certain locations, avoiding guards, knocking guards out, cleaning pipes and walls, action blending nicely with real life problems you might except in the real world of espionage, the object of each level is basically get in, get out, without anybody knowing you are there at all, tricky, mistakes either let the guards know your there, or get you killed. I'd recommend this game to anybody, and as it's so cheap on most formats now, trying it won't dent your wallet either!
    mr_sambone

    Awesome game!

    What can i say this game is awesome the graphics are great the music is suspenseful the action not the greatest but are still cool violence well there is no blood but why should there be it's kinda gross Michial Ironside did an amazing job for Sam Fisher's voice the game may be kinda old but if your a Spy/Espinage fan then you should pick it up at your local game store it's worth it and most of all the storyline is excellent the game's weapon inventory is cool the the sticky cam the sticky shocker and the pistol and Frag Grenade are all my favorite and the loading screen is looks good it shows what date and time of your current mission

    कहानी

    बदलाव करें

    क्या आपको पता है

    बदलाव करें
    • ट्रिविया
      Originally, 'Tom Clancy' rejected the idea of Sam Fisher having trifocal goggles, stating that goggles with both heat vision and night vision are impossible to make. The creators argued that having two separate sets of goggles would make for awkward gameplay and convinced Clancy to allow it.
    • गूफ़
      When Sam knocks grabs or knocks out a guard while he holds his weapon in his hands, the guard will never drop the weapon, not even after picking him up or dropping him.
    • भाव

      Lambert: Its my job to know everything.

    • क्रेज़ी क्रेडिट
      After the end credits, we see Sam Fisher's interview in a room with the crowd walking by.
    • कनेक्शन
      Featured in Icons: Splinter Cell (2002)
    • साउंडट्रैक
      Name of the Game
      Written by Ken Jordan, Scott Kirkland & Tom Morello

      Performed by The Crystal Method

    टॉप पसंद

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    अक्सर पूछे जाने वाला सवाल1

    • What year does this game take place in?

    विवरण

    बदलाव करें
    • रिलीज़ की तारीख़
      • 17 नवंबर 2002 (यूनाइटेड स्टेट्स)
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      • Tom Clancy's Splinter Cell
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      • Ubisoft
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