VALUTAZIONE IMDb
9,0/10
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LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaTwo years after the death of Solid Snake, a rookie FOX-HOUND agent, on his first mission, infiltrates an offshore decontamination facility to rescue the President.Two years after the death of Solid Snake, a rookie FOX-HOUND agent, on his first mission, infiltrates an offshore decontamination facility to rescue the President.Two years after the death of Solid Snake, a rookie FOX-HOUND agent, on his first mission, infiltrates an offshore decontamination facility to rescue the President.
- Nominato ai 1 BAFTA Award
- 2 vittorie e 4 candidature totali
David Hayter
- Solid Snake
- (English version)
- (voce)
Quinton Flynn
- Raiden
- (English version)
- (voce)
Christopher Randolph
- Hal 'Otacon' Emmerich
- (English version)
- (voce)
Vanessa Marshall
- Olga Gurlukovich
- (English version)
- (voce)
Paul Eiding
- Colonel Campbell
- (English version)
- (voce)
John Cygan
- Solidus Snake
- (English version)
- (voce)
Maura Gale
- Fortune
- (English version)
- (voce)
- (as Maula Gale)
Phil LaMarr
- Vamp
- (English version)
- (voce)
- (as Phil La Marr)
Barry Dennen
- Fatman
- (English version)
- (voce)
Greg Eagles
- Peter Stillman
- (English version)
- (voce)
Jennifer Hale
- Emma Emmerich
- (English version)
- (voce)
Patric Zimmerman
- Revolver Ocelot
- (English version)
- (voce)
- (as Pat Zimmerman)
Cam Clarke
- Liquid Snake
- (English version)
- (voce)
Earl Boen
- Sergei Gurlukovich
- (English version)
- (voce)
Kevin Michael Richardson
- CMC Scott Dolph
- (English version)
- (voce)
- (as Kevin M. Richardson)
Peter Renaday
- Richard Ames
- (English version)
- (voce)
Paul Lukather
- President James Johnson
- (English version)
- (voce)
Recensione in evidenza
The Greatest Game in History.
That sets up some pretty high expectations. Reasons are plentiful: The character proxemics, the ambiance and the use of camera angles, mise-en-scene and the editing are skilled beyond many of Hollywood's films today. The characters themselves are deeply psychological. They're all troubled in some way or another, and yet, despite their own individual depth, they're also representations of a side of the human experience and psyche. Raiden is the brash, headlong energy of youth, but he is also the insecurity and inexperience that comes with it. It comes back on his own life, his romantic life no less, in a big way. Snake is Raiden's foil - strong and secure, with years of experience to back up his quiet confidence.
However, his expertise comes at a toll to his own mental health.
The game itself transcends the nature of video games. It uses its predecessor (MGS 1 was itself a revolution in the gaming world) as a symbol of games in general. MGS 2 comments not only on technology, the effect it has on each of our individuality, the nature of humanity in exploration, and our own inabilities to confront demons, but it does all this while reflecting ON THE NATURE OF GAMES THEMSELVES. Bar none, this game has no rivals - it is consummate gaming, and film-making, for that matter. Being both entertaining and thought-provoking, philosophical and compassionate, the games paradoxes and dichotomies are whole and beautiful. In short, this is the game to end all games. I kid you not.
That sets up some pretty high expectations. Reasons are plentiful: The character proxemics, the ambiance and the use of camera angles, mise-en-scene and the editing are skilled beyond many of Hollywood's films today. The characters themselves are deeply psychological. They're all troubled in some way or another, and yet, despite their own individual depth, they're also representations of a side of the human experience and psyche. Raiden is the brash, headlong energy of youth, but he is also the insecurity and inexperience that comes with it. It comes back on his own life, his romantic life no less, in a big way. Snake is Raiden's foil - strong and secure, with years of experience to back up his quiet confidence.
However, his expertise comes at a toll to his own mental health.
The game itself transcends the nature of video games. It uses its predecessor (MGS 1 was itself a revolution in the gaming world) as a symbol of games in general. MGS 2 comments not only on technology, the effect it has on each of our individuality, the nature of humanity in exploration, and our own inabilities to confront demons, but it does all this while reflecting ON THE NATURE OF GAMES THEMSELVES. Bar none, this game has no rivals - it is consummate gaming, and film-making, for that matter. Being both entertaining and thought-provoking, philosophical and compassionate, the games paradoxes and dichotomies are whole and beautiful. In short, this is the game to end all games. I kid you not.
- pardy_travis
- 12 dic 2004
- Permalink
Trama
Lo sapevi?
- QuizThe script, written by Hideo Kojima, was over 800 pages long.
- BlooperOn top of Federal Hall, Solidus tells Raiden that George Washington became the first US president "200 years ago today". Washington was inaugurated on April 30, 1789, but this scene takes place on the same day in 2009 - 220 years later, not 200. This is because Solidus is intentionally rounding the number down, presumably to make his "speech" flow better.
- Curiosità sui creditiThe end credits list the book "In the Darkness of Shadow Moses: The Unofficial Truth" (story in the "Special" section) as actually being written by Nastasha Romanenko.
- Versioni alternativeThe European version has altered at least one line of dialogue in order to convert the measurements to the metric system.
- ConnessioniEdited into Metal Gear 20th Anniversary: Metal Gear Solid Collection (2007)
- Colonne sonoreCan't Say Goodbye to Yesterday
Music & Words / Produced by Rika Muranaka
Recorded by James P. Nichols (as James Nicholas) at Manhattan Center Studio
Mixed by Alan Meyerson at Media Ventures Studio
Vocal - Carla White
Piano - Onaje Allan Gumbs (as Onaje Allangumbs)
Bass - Kenny Davis
Drums - Eugene Jackson Jr. (as Eugene Jackson)
Sax - Don Braden
Trombone - Robin Eubanks
Conducted and played by Felix Farrar Orchestra
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- Celebre anche come
- Metal Gear Solid 2
- Luoghi delle riprese
- New York, New York, Stati Uniti(real-life footage)
- Azienda produttrice
- Vedi altri crediti dell’azienda su IMDbPro
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- Proporzioni
- 4:3
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