Rose Da Silva leva sua filha adotiva, Sharon, para a cidade de Silent Hill na tentativa de curá-la de sua doença. Após um violento acidente de carro, Sharon desaparece e Rose inicia uma terr... Ler tudoRose Da Silva leva sua filha adotiva, Sharon, para a cidade de Silent Hill na tentativa de curá-la de sua doença. Após um violento acidente de carro, Sharon desaparece e Rose inicia uma terrível jornada para recuperá-la.Rose Da Silva leva sua filha adotiva, Sharon, para a cidade de Silent Hill na tentativa de curá-la de sua doença. Após um violento acidente de carro, Sharon desaparece e Rose inicia uma terrível jornada para recuperá-la.
- Prêmios
- 8 indicações no total
Avaliações em destaque
Years later this film adaptation is bravely made by Christophe Gans and, even though I'd played less than ten minutes of the game, I immediately recognised the haunting visuals of the abandoned city. So 'well done' here is an understatement. It is superbly breathed new life into.
The plot has been glossed over slightly in a Hollywood fashion, but captures the essence of its characters and storyline - which is: as a last resort, a mother takes her ill daughter to a place she often mentions in her sleep - a place near where she was adopted from. But the hope the mother has for her daughter's recovery quickly shatters and turns into despair when the little girl vanishes in the misty mysterious old town.
I truly cannot credit the atmosphere of this film enough. Christophe Gans has successfully captured the eerie mood of Silent Hill and it is a nightmarish place - a fog-enshrouded hell that shifts between two modes: barren ashen daylight and a gruesome decaying state with fiery ember, demons and enhanced by chilling (and very sudden) sound effects. It's strangely fascinating, surreal and above all frightening.
The problems of Silent Hill (2006) are that there are not nearly enough build-ups. They should have been used not only to stay faithful to the video game upon which it was based but to wield tension in the right way and shock us when the build-up finally culminates. But here we are introduced to horrid creatures early on and often without much foreshadowing devices. Because they are presented to us so generously and clear-viewed, they are not that scary. At all. Some even manage a raised eyebrow, like the crawly CGI cripples.
In the end, I think this is quality horror entertainment and probably one of the better game-to-film adaptations, abut it is much too chaotic - too many monsters and too often and too clearly to be frightening. The mood and atmosphere are what is frightening and so it should have been used even more in Silent Hill, but instead the director feels pressured to introduce creatures to satisfy mainstream audiences' need for bloody gorefest and kinetic action.
7 out of 10
Silent Hill the movie has a distinctly cold, brooding vibe similar to the classic supernatural mindbenders like The Others, The Sixth Sense, or even going way back to The Shining. That is, it immediately puts us in a surreal state of mind, cut off from reality (in this case an abandoned ghost town) where anything can & usually does happen.
Where it gets crazy and possibly disorienting to newbies is when it incorporates some of the videogame elements which are never really explained. The terrifying monster Pyramid Head just sort of appears without any context, and similarly the famous Nurses From Hell scene happens almost randomly. These are excellent scenes, but still a bit disorienting if you're trying to relate everything to the narrative that's unfolding.
The story itself is about a woman searching for a child in the creepy ghost town of Silent Hill, and it becomes a sort of dysfunctional Alice in Wonderland type tale with random gruesome episodes and good scares, but underneath it is a consistent plot which slowly reveals itself. One unique angle worth mentioning is that this movie is almost entirely a female cast. I thought that was a really interesting diversion from the standard horror flick where men dominate the story as both heroes and villians. Here our protagonist is a strong female lead--not quite Sarah Connor Terminator 2 strong, but definitely not a squeaking damsel in distress. The antagonist is a female as well, a very creepy matriarchal character whom you totally wouldn't want to meet at Sunday brunch.
Just be prepared that not everything ties neatly into the story (due to the videogame elements), and that's my only real criticism. However, if I watch it a 2nd time I'll be better prepared, as I hope you are after reading this! Silent Hill is a great flick with some terrifying moments, nice creative gore (ever see someone get their entire skin ripped off? tune in) and a satisfying story with a really interesting twist. Definitely worth checking out.
True, the game was scarier. Way scarier. And there was something appealing about the vagueness of the story - the fact that it was never fully explained. And some parts (especially in the third act) could have been edited down and made more intense. And I wasn't fully convinced by Radha Mitchell's acting. But seriously, folks, this goes above and beyond your standard fare horror flick.
Speaking visually, the film is breath-taking. Some of the best conceptual designs I've ever seen. The creature's design and effects are top notch. Pay attention to one very creepy scene that revolves around a flash-light. It is brilliant.
The score is perfect. Disturbing and melancholy at the same time, just like the themes the movie explores. It has depth and its meanings are relevant to our current existence.
One thing I wanted to see used more was the radio static that signifies when a monster is approaching. That was to me one of the scariest elements of the game, since you knew the monster is close, and yet you couldn't see it. Also, with such a tightly woven, dense atmosphere, some boo moments could have been super scary, although the movie doesn't use them. That is a plus and a minus. The result is more sophisticated, refined, working more on psychological horror rather than shock value. On the other hand, on a superficial level, the film is not as scary as it could have been.
To conclude, a very pleasant surprise. Hopefully this is not the last we've seen of Silent Hill.
With that in mind, the reason why Silent Hill worked for me was because it had a story to tell. Granted some of us are already familiar with the storyline and are frustrated with the pace of the film. Others may gripe at how much of a disappointment the movie was because of the lack of certain monsters, the lack of development in the characters they liked best, the lack of answers to puzzling questions, the fact that the storyline was too convoluted and confusing et cetera et cetera.
Yet, the heart of the film lies mainly on one simple idea - Silent Hill is first and foremost, a physical manifestation of a child's mind that is shattered, tainted and shackled by an abuse so terrible that one is unable to articulate it into words. (Ever wondered why Silent Hill is called "Silent" Hill in the first place? If you think along the lines of language being an ineffective medium in the expression of "truth", *cha-ching*! You're right!)
In this light, I cannot understand why so many people had a problem with the pacing of the movie because in the first place, such apparent "meandering" is necessary to the entire film. And why not? The inability for any one character to get to the heart of the problem is prevalent during the entire narrative framework of the film *No one* character dared to talk about it and those who sought the truth are met with an air of secrecy. The "truth" therefore, is oppressed by a *complete breakdown of words* and all that is left is to "show" and let the people "experience" what had happened themselves. (Such is the path that Rose must take because she "chose" to seek out the truth surrounding her daughter's psychological problem and since language fails in Silent Hill can the "truth" cannot be communicated through "words" it must be "shown".)
The same rule applies to Christopher. He tried to uncover the "truth" but was thwarted by people who are reluctant to talk about the town. Everyone who had prior knowledge of the town was unable or unwilling to describe what happened because they 1) are suppressing their guilt 2) are afraid of opening up a can of worms that is best left forgotten. Even Rose and Cybil are faced with a group of people who were so adamant into seeing things in their point of view that they have "blinded" themselves to the atrocity of what has taken place in Silent Hill. (Notice how most of the monsters i.e. Nurses, Pyramid Head, Janitor, are in a state of blindness? Coincidence? I think not.)
And still at the heart of all THAT, a child's horrifying story is desperately waiting to be told. The meanderings are not meant to be a flaw in the plot, in my opinion, but an attempt to show how the outside world tried to suppress and confine the deepest desire of a little girl - the desire for "truth" to be known. Therefore the "truth" cannot be "told" because words will ultimately fail in Silent Hill. It must be "shown". That was why Rose had to go through all the various stages of her journey to seek out the "truth". That was why it was crucial the narrative had to be mapped out thus and it reached its summit in the dramatic finale where the fanatics were reluctant to accept the "spoken truth" but was forced to accept it nevertheless through a physical manifestation of "truth" - the manifestation of their past deeds.
Hence in my opinion, this film isn't about monsters, busty characters, bloodshed, storyline or whatever it is that one normally looks out for in a film of this genre. This film is about a little girl's story that is struggling to surface in a world dominated by a viciousness she could not comprehend but fall victim to nevertheless. Think about it. To be thoroughly abused in a world that you never fit in and cannot comprehend. And later to want to seek vengeance for the wrongs that had been done to you but are unable to articulate it into words because there is no one out there who understands or listens to you. The intense hatred due to the complete lack of control that one is forced into, the desire to achieve "satisfaction" at any cost and the obsession with "vengence" - now that's a scary thought for a little girl of 10 to have, wouldn't you say?
So was it good? Heck yeah. And I'm going for another round of this when my next paycheque comes in.
Você sabia?
- CuriosidadesIt took director Christophe Gans five years to obtain the rights to make the film. He was given the rights after he sent Konami a video of an interview describing how much Silent Hill meant to him. Along with the interview, he sent scenes that he filmed on his own dollar cut up and overlayed with music from the games.
- Erros de gravaçãoThe image of West Virginia on Cybil's arm patches is backwards.
- Citações
Dahlia Gillespie: Why didn't she take me? Like the others?
Rose Da Silva: Because you're her mother. Mother is God in the eyes of a child.
- Cenas durante ou pós-créditosThe first segment of the ending credits plays out much like the ending credits of the games.
- Versões alternativasIn Canada, there is rumored to exist an extended cut of the film which runs approx. 132 minutes. It is also said to be the full uncut version of the film itself, which to this day, has never been released outside Canada. This version, being the full version of the movie that was filmed contains longer, sometimes more explicit scenes, more disturbing features (as well as extended scenes that explain everything unlike in the American Theatrical Cut) that was possibly all cut to prevent an NC-17 rating in the USA.
- ConexõesEdited into Silent Hill: Revelação (2012)
- Trilhas sonorasWaiting for You (SHF1)
Vocalist Mary Elizabeth McGlynn
Written and Performed by Akira Yamaoka
Courtesy of Konami
(plays in the gas station diner)
Principais escolhas
Detalhes
- Data de lançamento
- Países de origem
- Central de atendimento oficial
- Idioma
- Também conhecido como
- Terror en Silent Hill
- Locações de filme
- Brantford, Ontário, Canadá(Silent Hill main street)
- Empresas de produção
- Consulte mais créditos da empresa na IMDbPro
Bilheteria
- Orçamento
- US$ 50.000.000 (estimativa)
- Faturamento bruto nos EUA e Canadá
- US$ 46.982.632
- Fim de semana de estreia nos EUA e Canadá
- US$ 20.152.598
- 23 de abr. de 2006
- Faturamento bruto mundial
- US$ 100.605.135
- Tempo de duração2 horas 5 minutos
- Cor
- Mixagem de som
- Proporção
- 2.35 : 1