Adicionar um enredo no seu idiomaExperience the first-ever open world Star Wars game, set between the events of The Empire Strikes Back and Return of the Jedi. Explore distinct planets across the galaxy, both iconic and new... Ler tudoExperience the first-ever open world Star Wars game, set between the events of The Empire Strikes Back and Return of the Jedi. Explore distinct planets across the galaxy, both iconic and new. Risk it all as Kay Vess, a scoundrel seeking freedom and the means to start a new life, ... Ler tudoExperience the first-ever open world Star Wars game, set between the events of The Empire Strikes Back and Return of the Jedi. Explore distinct planets across the galaxy, both iconic and new. Risk it all as Kay Vess, a scoundrel seeking freedom and the means to start a new life, along with her companion Nix. Fight, steal, and outwit your way through the galaxy's crime... Ler tudo
- Direção
- Roteiristas
- Artistas
- Indicado para 3 prêmios BAFTA
- 17 indicações no total
- Nix
- (narração)
- Sliro Barsha
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- Young Kay
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- Riko
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- Asara
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- Kay
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- Gedeek
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- Jaylen Vrax
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- Vail
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- Ank
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- ND-5
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- Sheriff Quint
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Avaliações em destaque
I always wanted to have a Star Wars game like GTA and Outlaws made this wish real for everyone
- Story is good
- Physics are ok
- We can't swim in the game but not a big deal, then dont play Vice City either
- Wanted level system is perfect
- Space travel is perfect
- Traveling to planets is so good
- Crime syndicate details are perfect
Words cannot describe the beauty of this game, I'm glad and suprised Ubisoft managed to make a perfect game like this
So yeah, this game deserves 10 out of 10.
Marred by some pretty significant technical issues that scream to be left in that development oven just a little longer, some thoughtful design choices help balance the experience out, delivering an overall satisfying open-world action adventure with rudimentary but flexible mechanics and a colourful cast of bandits whose knives are primed for Kay's back.
Set between the events of *The Empire Strikes Back* and *Return of the Jedi*, *Outlaws* introduces us to Kay Vess, a young scoundrel navigating the dangerous underbelly of the Star Wars galaxy. The sandbox nature of the game allows exploration across four distinct planets and a vast expanse of space, engaging players in side missions, faction quests, and the main storyline. While this variety should be thrilling, the game leans heavily into stealth mechanics that might not resonate with everyone. The stealth itself feels somewhat basic, lacking the depth found in other Ubisoft titles like *Splinter Cell* or *Watch Dogs*. Crouching behind cover is your main tactic, which can feel a bit underwhelming given the expectations for a character focused on thievery.
Combat is another area where *Outlaws* falters, particularly when compared to Ubisoft's usual standards. While the blasters are upgraded to reflect the series' iconic weaponry, they often fail to deliver that satisfying thrill associated with engaging shooting mechanics. Though several unique weapons add variety, many are easily discarded after missions, leaving players feeling as though they missed opportunities for meaningful upgrades and attachments.
One of the game's standout features is Kay's companion, Nix-a semi-sentient creature that provides both charm and functionality. The developers excelled in creating an engaging sidekick who adds heart to gameplay. Nix not only assists in stealth but also engages in delightful segments where the two share meals, deepening the personal narrative and enhancing player connection.
The mission structure comprises Intel missions that often seem like busywork, while faction missions boast better engagement, offering impactful choices that affect standing with various groups. Main missions feature high points reminiscent of *Uncharted*, but sadly do not reach that level of intricacy or excitement. While I was surprised by the brevity of the main story-clocking in at just 12-14 hours-my total playtime extended over 35 hours, thanks to side quests and the intriguing card game, Sabacc.
Speaking of Sabacc, this minigame serves as a delightful diversion from the main quest. A reverse blackjack, players aim to get as close to zero as possible with their card values. This engaging activity not only allows for a refreshing change of pace but also offers an opportunity to interact meaningfully with NPCs. I found myself so enamored with the game that I devoted considerable time to mastering Sabacc, which became a rewarding aspect of my overall experience in *Outlaws*.
On the topic of crafting immersive experiences, the game's score plays a significant role. The music is a masterful blend of familiar themes and fresh compositions, enhancing the mood across different planets and intense moments. With each discovery or confrontation, the score skillfully pulls you deeper into the adventure, reminding us of the epic narrative backdrop of the Star Wars universe.
While exploring the game, I encountered the lock-picking minigame, which initially intrigued me due to its relevance to Kay's scoundrel nature. Unfortunately, the rhythm-based system felt repetitive and cumbersome, detracting from the overall enjoyment. It lacked the finesse and engagement needed to truly enhance the anti-theft experience, making it feel more like a chore than a fun mechanic.
Despite its many strengths and charm, *Outlaws* has been dismissed by a vocal minority online, driven by an unfortunate "anti-woke" backlash. It's perplexing that a game should receive such disdain simply because it features a female protagonist, which should have no bearing on the quality of gameplay itself. If you set aside this ridiculous hate campaign, you'll uncover a title that, while flawed, offers plenty and deserves to be experienced.
In conclusion, *Star Wars Outlaws* is a solid addition to the franchise, appealing to die-hard fans and newcomers alike. While aspects such as combat and lock-picking could use refinement, the immersive music, engaging companion dynamics, and enjoyable diversions like Sabacc contribute to its unique charm. With a little more polish and a wider reception free from unfounded vitriol, I firmly believe this game has a brighter future ahead.
**Rating: 7.5/10**
Combat for the most part, is fairly fluid and fast paced, its not perfect, there's flaws - but Kay isn't really supposed to be an action hero, adrenaline rush is your friend! You're really meant to be stealthy.
Stealth needs one or two tweaks. I'd prefer a ranged stealth take down and I'd like a way to mark targets while in stealth and an improvement on detecting enemies whilst sneaking around. It's frustrating when you're sneaking around and someone you had no-way to detect or notice spots you, and that's the mission finished. Enemies have zero peripheral vision. But they can see past the curvature of the earth directly in front of them. Their pathing can also be frustrating. A technician can be working at a console for ages but only moves when you're sneaking around the room. They've not noticed you; they just happen to be randomly moving. Some of these things could be argued as being more realistic - but it's a computer game so it can feel frustrating - especially when some missions are auto-fail if you're spotted. Save game is disabled in certain areas and missions for some bizarre reason.
I think a lot of things in the game aren't explained or taught to the player (marking enemies with the electro-binoculars, the contract terminal on your ship etc, there's probably more.) there needs to be a much bigger tutorial.
The expert system instead of skills or levelling up is a plus. The reputation system is good but can be a bit grindy - the contracts can be a bit repetitive, standard computer game fair. Nix or BD-1? I can't decide. But there's been a few instances where I've stealthed and/or battled through huge crowds of storm troopers just to realise Nix could have pick-pocketed a security card, at range, from safety.
Theres a few mini-games, the eating mini-game is... bizarre? Can I turn it off? Lock picking is tedious. I tuned that off. Slicing computers is pretty easy - once it's been explained in a YouTube video. There are actual arcade consoles all over where you can play 80's style arcade games, including the swoop racing from KOTOR. But most importantly- Sabacc. I Love it, its surpassed Pazaak and its up there with Gwent. Here's a hint, something it took me a while to realise - CHEAT. You are supposed to cheat. Its part of the game. Gimme more Sabacc.
Overall, yes, there's flaws, but its still a great and enjoyable game.
Você sabia?
- CuriosidadesIn Chalmun's Cantina from Star Wars: Episódio IV - Uma Nova Esperança (1977), one of the booths has a visible burn mark on the wall. It's the same booth in which Greedo got shot by Han Solo.
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