The Legend of Zelda: The Wind Waker
Original title: Zeruda no densetsu: Kaze no takuto
IMDb RATING
9.0/10
4K
YOUR RATING
After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.
- Won 1 BAFTA Award
- 4 wins & 16 nominations total
Nate Bihldorff
- Salvatore
- (voice)
Eiji Maruyama
- King of Red Lions
- (voice)
- …
Sachi Matsumoto
- Link
- (voice)
- …
Hironori Miyata
- Tingle
- (voice)
Takashi Nagasako
- Ganondorf
- (voice)
- (as Takeshi Nagasako)
Hikari Tachibana
- Princess Zelda
- (voice)
- …
Chiaki Takahashi
- Medli
- (voice)
Featured reviews
The Legend of Zelda: The Wind Waker is the latest entry in the classic saga.
First off, I just want to say...Wow. This game is an experience. Taking place on the ocean instead of the familiar realm of Hyrule, you sail around to several different islands in the course of play.
The sea is huge, a 7 by 7 square grid dotted all over with islands. The story is new, and plays as a loose sequel to Ocarina of Time and Majora's Mask. Now I know that would sound kind of stupid, considering that they are all part of a series, and would of course be connected. But its different here. Just watch the opening cinematic.
The game play is wonderful, from sailing and retrieving treasure chests to the familiar Zelda formula, it works on every level.
The graphics are amazing. Never before has Cel-Shaded graphics been done to such an extent. It's really quite wonderful. When you roll, dust flies. Your ship cuts through the water as it sails, and lets not forget the waves and the wind blowing in certain directions.
To go deeper into the story, let me just say that it is a bit of a departure from the earlier editions. This time it is about Link (of course) who sets out with pirates to retake his kidnapped sister, and he is thrown into dark and sinister implications, and has to rise to his destiny. All while trying to get her back. There still isn't voice acting, just words on the screen. Which is good, because no voice acting can't seriously be a con, but terrible voice acting can.
Several new characters and a whole new world to explore recreate the Zelda scene with riveting force. Some may complain that there's too much sailing. They can stick with Serious Sam if they can't sit down that long.
Some may gripe about the cel-shaded graphics. But their best argument tends to be "its stupid." My only problem isn't really a problem. I just with they would have kept something in the game in alignment with the Ocarina of Time. No real bother.
Anyway, I give it a 9.8 out of 10. My second favorite GameCube game. (Just behind Metroid Prime.
First off, I just want to say...Wow. This game is an experience. Taking place on the ocean instead of the familiar realm of Hyrule, you sail around to several different islands in the course of play.
The sea is huge, a 7 by 7 square grid dotted all over with islands. The story is new, and plays as a loose sequel to Ocarina of Time and Majora's Mask. Now I know that would sound kind of stupid, considering that they are all part of a series, and would of course be connected. But its different here. Just watch the opening cinematic.
The game play is wonderful, from sailing and retrieving treasure chests to the familiar Zelda formula, it works on every level.
The graphics are amazing. Never before has Cel-Shaded graphics been done to such an extent. It's really quite wonderful. When you roll, dust flies. Your ship cuts through the water as it sails, and lets not forget the waves and the wind blowing in certain directions.
To go deeper into the story, let me just say that it is a bit of a departure from the earlier editions. This time it is about Link (of course) who sets out with pirates to retake his kidnapped sister, and he is thrown into dark and sinister implications, and has to rise to his destiny. All while trying to get her back. There still isn't voice acting, just words on the screen. Which is good, because no voice acting can't seriously be a con, but terrible voice acting can.
Several new characters and a whole new world to explore recreate the Zelda scene with riveting force. Some may complain that there's too much sailing. They can stick with Serious Sam if they can't sit down that long.
Some may gripe about the cel-shaded graphics. But their best argument tends to be "its stupid." My only problem isn't really a problem. I just with they would have kept something in the game in alignment with the Ocarina of Time. No real bother.
Anyway, I give it a 9.8 out of 10. My second favorite GameCube game. (Just behind Metroid Prime.
I was a big Zelda fan growing up, and I knew I had to play this game when I first saw the commercial for it years ago as a kid. It was a fantastic gaming experience, and I still remember it fondly today.
Hundreds of years after Ocarina of Time, the land of Hyrule has been completely flooded, leaving only the mountain tops for its surviving inhabitants to live on. An Outset Island boy, Toon Link (as he's called here), sets out to rescue his kidnapped sister Aryll, with the help of the mysterious pirate captain Tetra. In the process, Link gets caught up in an adventure to become the hero of the wind and save the world from Ganondorf, the great king of evil, who has broken free from the sacred realm.
While the controls handle much the same as previous installments, the game has a distinctively cartoonish aesthetic which was the result of cell shading because of the GameCube's limitations at the time. While many gamers felt this new art style was a drawback, I found it endearing. While the last console installment, Majora's Mask, was dark, surreal, and frightening, Wind Waker is bright, cheery, and festive. Even ReDeads don't look that creepy. I feel this made the game more appealing to young gamers whose first console was the Nintendo GameCube.
The graphics were gorgeous, bright, and colorful. The characters have excellent designs and more extensive expressions and fluid movements. Not to mention there's more voice clips during dialogue. You could see rippling swells and foam in the water while sailing, floating pollen particles inside the Forbidden Woods, and lava embers inside Dragon Roost volcano.
The story is brilliant and has engaging dialogue with rich new characters and plenty of touching moments, like Link reuniting with Ayrll, healing his sickly grandmother, and Tetra apologizing to Link and bidding him good luck inside the Master Sword chamber.
The composers, including Nintendo legend Koji Kondo, once more knock it out of the park with the game's marvelous music. The soundtrack includes the nautical and adventurous song you hear while crossing the Great Sea, while the islands of Outset, Windfall, and Dragon Roost all have fittingly bright, catchy, and tropical themes. Of course, there's some darker tunes, like the boss themes and especially Ganondorf's theme played during the final battle. The sound effects tend to be as bright and quirky as the character designs. Everything here sounded great.
The world of Zelda has been completely rebuilt here. The theme is a little more modern with pirate-era themes like sailing ships and cannons involved. Instead of Hyrule Field, the main hub is the Great Sea which you traverse via the King of Red Lions instead of Epona. The games titular instrument, the Wind Waker, replaces the Ocarina and gives you control over the wind. New races, like the birdlike Ritos and Koroks are introduced as descendants of the Zoras and Kokori respectively. Items exclusive to Wind Waker are introduced, and items like the Telescope, Grappling Hook, and Deku Leaf are available. All of this gives the game a fresh new feeling and style.
Sure, the games difficulty is a step back from the N64 entries and it's a little short with only seven dungeons, but the story is still well-written, the characters are rich and well developed, and the dialogue is riveting. They even provide Ganondorf with a more sympathetic reason for coveting the Tri-Force besides a mere lust for power.
In the second half of the game, there's lots of sailing and searching for Triforce pieces involved that can be frustrating and it doesn't come cheap, thanks to Tingle. Luckily, there are plenty of treasures to find and sell to get the rupees you need to beat the game.
Overall, this was an excellent start for the Zelda franchise on the GameCube and is now available to play on the Switch 2.
Hundreds of years after Ocarina of Time, the land of Hyrule has been completely flooded, leaving only the mountain tops for its surviving inhabitants to live on. An Outset Island boy, Toon Link (as he's called here), sets out to rescue his kidnapped sister Aryll, with the help of the mysterious pirate captain Tetra. In the process, Link gets caught up in an adventure to become the hero of the wind and save the world from Ganondorf, the great king of evil, who has broken free from the sacred realm.
While the controls handle much the same as previous installments, the game has a distinctively cartoonish aesthetic which was the result of cell shading because of the GameCube's limitations at the time. While many gamers felt this new art style was a drawback, I found it endearing. While the last console installment, Majora's Mask, was dark, surreal, and frightening, Wind Waker is bright, cheery, and festive. Even ReDeads don't look that creepy. I feel this made the game more appealing to young gamers whose first console was the Nintendo GameCube.
The graphics were gorgeous, bright, and colorful. The characters have excellent designs and more extensive expressions and fluid movements. Not to mention there's more voice clips during dialogue. You could see rippling swells and foam in the water while sailing, floating pollen particles inside the Forbidden Woods, and lava embers inside Dragon Roost volcano.
The story is brilliant and has engaging dialogue with rich new characters and plenty of touching moments, like Link reuniting with Ayrll, healing his sickly grandmother, and Tetra apologizing to Link and bidding him good luck inside the Master Sword chamber.
The composers, including Nintendo legend Koji Kondo, once more knock it out of the park with the game's marvelous music. The soundtrack includes the nautical and adventurous song you hear while crossing the Great Sea, while the islands of Outset, Windfall, and Dragon Roost all have fittingly bright, catchy, and tropical themes. Of course, there's some darker tunes, like the boss themes and especially Ganondorf's theme played during the final battle. The sound effects tend to be as bright and quirky as the character designs. Everything here sounded great.
The world of Zelda has been completely rebuilt here. The theme is a little more modern with pirate-era themes like sailing ships and cannons involved. Instead of Hyrule Field, the main hub is the Great Sea which you traverse via the King of Red Lions instead of Epona. The games titular instrument, the Wind Waker, replaces the Ocarina and gives you control over the wind. New races, like the birdlike Ritos and Koroks are introduced as descendants of the Zoras and Kokori respectively. Items exclusive to Wind Waker are introduced, and items like the Telescope, Grappling Hook, and Deku Leaf are available. All of this gives the game a fresh new feeling and style.
Sure, the games difficulty is a step back from the N64 entries and it's a little short with only seven dungeons, but the story is still well-written, the characters are rich and well developed, and the dialogue is riveting. They even provide Ganondorf with a more sympathetic reason for coveting the Tri-Force besides a mere lust for power.
In the second half of the game, there's lots of sailing and searching for Triforce pieces involved that can be frustrating and it doesn't come cheap, thanks to Tingle. Luckily, there are plenty of treasures to find and sell to get the rupees you need to beat the game.
Overall, this was an excellent start for the Zelda franchise on the GameCube and is now available to play on the Switch 2.
...Very good. Not as good as Ocarina of Time or Twilight Princess, but it is unique in its own way. The cel-shade graphics are beautiful, and the characters are very expressive. The boss fights are challenging, and the story very interesting. The only bad thing is that you have to sail for way too long at times. But apart from that and trying to find good islands that you went to before and do not show up on your map afterwards, it is pretty close to flawless. The area is large, and there is a lot of things to do and you will want to go back to the islands again and again. Even though it is not as good as TP and OoT, it is better than I had expected.
I think "The Legend of Zelda: The Wind Waker" deserves a place right alongside "Ocarina of Time". A vast amount of people who call themselves 'fans' downed this game for a couple of reasons that I have read from previous reviews: they hated the graphics and they hated the fact that it actually takes TIME to sail around the ocean. I, personally, thought the game was beautiful to look at. Besides, who wants the same old thing every time? Cel-shading was a very wise and unique move, and I love the characters' facial expressions in this game, something you didn't see much of in the previous Zelda games. And as far as sailing on the ocean goes, I enjoyed the scenery. It DID get a little dull at times, especially sailing from one end of the screen to the other with no warp song accessible. But nevertheless, it didn't take any enjoyment of the game away from me. Exploring the towns was nice, and fighting the bosses was very entertaining. The game isn't too long, though it took me about a week and a half to beat it because I was in college at the time I had purchased it. Overall, "The Wind Waker" is an outstanding game and offers the player many extensive, entertaining hours of gameplay. 10/10
This is a cool follow up to Zelda considering it took place after ocarina of time. Gamecube is one of the best nintendo systems, especially since they now have the Ocarina of Time on it. This game has better enemy AI however cause they can fall then get back up again and attack you, what they don't do in ocarina of time. I hope gamecube is something that can live on forever. Not all games may be worth it but only one game alone can make you never want to get rid of the system. I already know I won't. I haven't made it that far into this game but I already know it will go beyond expectations, especially since I read that the final fight requires teamwork to complete.
Did you know
- TriviaAt night, there are actual constellations in the sky.
- GoofsStaircases in the latter parts of the game appear to use ramp collision instead of the standard stair programming seen in earlier stairs in the game.
- Crazy creditsWhile the credits roll, the background is underwater and bubbles that show every character in the game go by.
- ConnectionsFeatured in Icons: Miyamoto (2002)
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- Zelda for the GCN
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