The game is based on Lieutenant William Holt, an operative in the Office of Strategic Services, and follows his deployments to allied forces in France, North Africa, Soviet Union and Belgium... Read allThe game is based on Lieutenant William Holt, an operative in the Office of Strategic Services, and follows his deployments to allied forces in France, North Africa, Soviet Union and Belgium.The game is based on Lieutenant William Holt, an operative in the Office of Strategic Services, and follows his deployments to allied forces in France, North Africa, Soviet Union and Belgium.
- Vetaran Holt
- (voice)
- William Holt
- (voice)
- Manon du Champs
- (voice)
- OSS Handler
- (voice)
- (as Captain Dale Dye)
- …
- Graf Von Schrader
- (voice)
- (as Kurt Lowens)
- …
- Cherryenko
- (voice)
- (as Pasha Lynchnikov)
- …
- Lt. Roderick
- (voice)
- …
- Lonnigan
- (voice)
- …
- Partisan Leader
- (voice)
- …
- Additional Voices
- (voice)
- Additional Voices
- (voice)
- (as Boris Krutonog)
Featured reviews
First off, the game play is more arcade then past MoH games. The floating icons symbolizing where guns, ammo, and equipment are make the game less realistic and in my opinion less fun. In this game you also have the ability to revive yourself, and to use adrenaline which for a short time makes you invincible, gives you unlimited ammo, and enabled one hit kills. Fans of the past MoH games may not like these new features as they seem to make the game to easy.
The overall story is OK for a MoH game but each level seems the same. Basically you complete the main objective, kill a German officer, find an important document, and complete two-four other secondary objective(some become part of the main objective later on in the game). Sure you go to most of the theaters of war which is fun and all, but you can do that in Call of Duty and have a better experience.
The A.I. in the game is just plain terrible. Sure you can direct your squad to different areas but once they get to said area they immediately come back to you, making it hard to perform flanks. Your squad kill get caught in your crossfire and take poor cover. Manytimes they'll just stand in front of a machine gun nest until you do something or until they die.
The environmental graphics are fine but not great the skins for the tanks and soldiers seem old and dated but besides that I don't have any real complaints.
The only good part of the game is the music and sound. If you have a home theater this game is perfect for it. You'll hear artillery and tank rounds land all around you and is amazing. The music is like always spectacular, moving, and helps you get into the mood of the situation.
Overall, the game seems like it had potential but then EA realized the competition it would have with Brothers in Arms and Call of Duty and just poorly slapped together a FPS. This is a renter, hell see if you can barrow it from a friend to save the four dollars on the rental fee.
The single-player experience I took home with me that day was a major disappointment. Now not a lot of people will agree, as it is obvious that this is a major step up from Rising Sun.
First of all, the graphics have received an overhaul. Gone are the standard, muddy levels that filled the MOH games of before, replaced by some fantastic textures and backdrops, with the Bloom effects complimenting the environments the player finds himself in, from sandy North African deserts (note to EA: this is not Europe), to the gritty smoke filled wastelands of Stalingrad. You also have a lot more say in what your character can do in a certain situation. It's obvious that that EA has spent a lot of time in trying to make the player, as US Army captain William Holt hunting down a devious German army colonel developing atomic weapons( SNAP! Oh there's goes the wafer thin plot) feel immersed in your environments, and this it does with a measure of success. The sound also contributes to this immersion, gunshots and explosions rattling everywhere, and there are some decent if not standout vocal performances. In other words production values are up to the usual EA standard, though this was to be expected.
Gameplay is divided up into 11 levels set around the European front of the err... assault, and its here that the game shows up its first flaw. Despite claims that battlefields are much larger than before, the levels are still rather short. Well, maybe not too short, just unsubstantiated. You'll rocket through these levels like no other, and the lack of bonus content makes for a poor £37.99 spent.
Controls also suffer. While they are alright, they feel foreign and it will take a while before you get familiar with them, They can also feel rather sluggish, especially when you want to crouch. The team aspect of the game is completely unnecessary and all you'll ever need them for is to draw away enemy fire, as they lack either the dynamicness of the guys in Brothers in Arms or the simple command system of Freedom Fighters.
Someparts of the game can be downright unfair, with the enemy pouring on a soul destroying amount of fire eating away at your Revive credits(another poorly implemented mechanic).
Add to this some rather jittery AI, which just refuses to stop moving for 2 seconds and makes suicidal runs a lot more common than you may believe possible, lots of invisible barriers interrupting the flow of gameplay, some dull level design and you have a game which does not stand up to Call of Duty: Finest Hour, which though simpler, is far easier to master yet is undeniably more engrossing. Too little, too late is the saying that rings true to almost all of MOH, as Call of Duty sticks to what it does best and does it well, while MOH: EA is a series of concepts tacked together with little care but for profit, and given the overall look of EA sheen which garners them so much money these days.
Looks: 8 Sounds: 7 Plays: 6 Lasts: 5 Overall: 6/10
Did you know
- TriviaIn one of the cutscenes - consisting of war footage - a Soviet soldier is shown shifting a light tank's turret by hand so that another can open up the driver's hatch to throw a grenade in. This should not be possible, so the turret was obviously loosened so that it could be moved.
- GoofsEven after the power generators at St Nazaire are destroyed, the lights outside of the power station are still on.
- Quotes
Vetaran Holt: [Opeaning lines] When people ask me what I did in the war, I tell them I did the same thing we all did, we fought for what was right. I've come to realize that there's nothing good about war, but there is good in why you fight wars, and we were all fighting for the same thing.
- ConnectionsFollowed by Medal of Honor: Vanguard (2007)
Details
- Release date
- Country of origin
- Languages
- Also known as
- Medalla de Honor: Guerra en Europa
- Production company
- See more company credits at IMDbPro
- Color