garciarichard
Joined Nov 2015
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Reviews11
garciarichard's rating
Just another reboot/remake/rehash/whatever of an old intellectual property that tries to capitalize on the diversity of it's actors, much like the Mortal Kombat reboot released earlier this year.
We get nothing about the origins of G. I. Joe, Snake Eyes' induction into the team, or Cobra's origins. Just a generic, "gritty", MCU-styled action film that doesn't respect the source material and features characters who only look good and are charisma vacuums.
The Stephen Sommers films (which were terrible) did a better job depicting Snake Eyes as the lethal, stealthy, and charismatic mute he truly is.
We get nothing about the origins of G. I. Joe, Snake Eyes' induction into the team, or Cobra's origins. Just a generic, "gritty", MCU-styled action film that doesn't respect the source material and features characters who only look good and are charisma vacuums.
The Stephen Sommers films (which were terrible) did a better job depicting Snake Eyes as the lethal, stealthy, and charismatic mute he truly is.
This is my first foray into Wolfenstein as I have never played these games for as long as I have been alive, and it's nothing short of rage-inducing.
Wolfenstein: Youngblood is a first-person shooter that plays like an RPG with it's grinding, leveling system, enemy teirs, and heavy/light ammo mechanics. And of the little that I do know about Wolfenstein I'm certain that the mainline games are fairly linear shooters with none of these gameplay elements.
The gunplay feels good and the ability to upgrade your weapons is neat, but it's second to none compared with the enemy durability. They absorb damage while eating through your health and armor, even with your guns upgraded. To add insult to injury the upgrades you apply to your weapons transfers to theirs as well, giving them an unfair advantage. And to add to the frustration the enemy AI has heightened senses, making stealth difficult.
Then there is the game map. You're given a minimap and a marker to direct your characters through their objectives. But often times you'll get lost and run around in circles if you don't have a keen eye for your surroundings.
Now for my closing statements. I have heard and read people express their dissatisfaction over this game's protagonists, from them being females and supposedly pushing identity politics, to not being able to play as the male lead (B.J. Blazkowicz) from previous games, to the supposedly cringe nature of the playable character's personalities and interactions.
And honestly I don't care about any of that. It's the half-baked gameplay mechanics, even with the subsequent patches to make difficulty and gameplay simpler, that I take issue with.
Wolfenstein: Youngblood is a first-person shooter that plays like an RPG with it's grinding, leveling system, enemy teirs, and heavy/light ammo mechanics. And of the little that I do know about Wolfenstein I'm certain that the mainline games are fairly linear shooters with none of these gameplay elements.
The gunplay feels good and the ability to upgrade your weapons is neat, but it's second to none compared with the enemy durability. They absorb damage while eating through your health and armor, even with your guns upgraded. To add insult to injury the upgrades you apply to your weapons transfers to theirs as well, giving them an unfair advantage. And to add to the frustration the enemy AI has heightened senses, making stealth difficult.
Then there is the game map. You're given a minimap and a marker to direct your characters through their objectives. But often times you'll get lost and run around in circles if you don't have a keen eye for your surroundings.
Now for my closing statements. I have heard and read people express their dissatisfaction over this game's protagonists, from them being females and supposedly pushing identity politics, to not being able to play as the male lead (B.J. Blazkowicz) from previous games, to the supposedly cringe nature of the playable character's personalities and interactions.
And honestly I don't care about any of that. It's the half-baked gameplay mechanics, even with the subsequent patches to make difficulty and gameplay simpler, that I take issue with.