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Extreme-G 3

2001 video game From Wikipedia, the free encyclopedia

Extreme-G 3

XGIII: Extreme G Racing, also known as Extreme-G 3, is a racing video game developed by Acclaim Studios Cheltenham and published by Acclaim Entertainment for the PlayStation 2 and GameCube. This game serves as a sequel to Extreme-G 2 and is followed by XGRA: Extreme-G Racing Association.

Quick Facts XGIII: Extreme G Racing, Developer(s) ...
XGIII: Extreme G Racing
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North American cover art for the PlayStation 2 version
Developer(s)Acclaim Studios Cheltenham
Publisher(s)Acclaim Entertainment
Platform(s)PlayStation 2, GameCube
ReleasePlayStation 2
  • NA: 21 August 2001[1]
  • EU: 31 August 2001
GameCube
Genre(s)Racing
Mode(s)Single-player, multiplayer
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Gameplay

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Screenshot of gameplay.

The game portrays the sport of "Extreme-G" racing set in the 23rd century. Players assume the role of one of twelve riders competing in a championship, with each rider representing one of six teams of two. The career mode begins in the slowest class, 250G, and as players progress, they can eventually advance to the 1000G class, which is the fastest in the game.

The sound barrier mechanics from Extreme-G 2 are retained in this installment.

The game features 10 tracks, complete with twists, drops, and sharp turns. Extreme-G 3 introduces a new approach to weaponry, leading to a significant shift in gameplay from its predecessors. Unlike the first two games, where players could pick up weapons on the track without consuming their primary weapon bar, in the third game, players purchase weapons using money earned from races, and firing these weapons depletes a small portion of the weapon bar for each shot. Compared to earlier installments, Extreme-G 3 offers a reduced selection of weapons.

Reception

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More information Aggregator, Score ...
Aggregate score
AggregatorScore
GCPS2
Metacritic83/100[4]81/100[5]
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More information Publication, Score ...
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Extreme-G 3 received "favorable" reviews on both platforms, according to the review aggregation website Metacritic.[4][5] Gary Whitta of NextGen described the PlayStation 2 version as a solid title for fans of Wipeout-style racers.[19]

Iron Monkey of GamePro noted that the PlayStation 2 version "boasts sizzling speeds and enough thumb-crushing intensity to keep futuristic racing fans satiated until Wipeout Fusion arrives."[23][b] Star Dingo later described the GameCube version as "a hyper-fun, super-polished, vertigo-inducing thrill ride that will rush plenty of adrenaline through your veins... for a while, anyway."[24][c]

The PlayStation 2 version was nominated for the "Best Driving Game" award at GameSpot's Best and Worst of 2002 Awards, which ultimately went to Gran Turismo 3: A-Spec.[25] The game was also nominated at The Electric Playground's 2001 Blister Awards for "Best Sound in a Console Game," "Best Console Driving Game," and "GameCube Game of the Year" (though not reviewed), but lost to Star Wars: Obi-Wan, Grand Theft Auto III, and Star Wars Rogue Squadron II: Rogue Leader, respectively.[26][27]

Notes

  1. Two critics of Electronic Gaming Monthly gave the PlayStation 2 version each a score of 6/10, and the other gave it 6.5/10.
  2. GamePro awarded the PlayStation 2 version two 4.5/5 scores for graphics and control, along with two 4/5 scores for sound and fun factor.
  3. GamePro gave the GameCube version two 4.5/5 scores for graphics and control, and two 4/5 scores for sound and fun factor.

References

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