8000 GitHub - Mathusela/terrain-rendering
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Mathusela/terrain-rendering

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

terrain-rendering

Terrain rendering using dynamic LOD via tessellation shaders. w/ closely fitted shadow mapping, deferred rendering, and a programmatic sky box.


Requires a GPU which supports tessellation shaders.

Results may very, I haven't tested for portability; works on my dedicated (Nvidia) GPU, but not my integrated (Intel) GPU.

Overhead image Looking over terrain Dynamic LOD

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published
0