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Making a tracking issue here from our conversations on Discord so it doesn't get lost :)
When colliding with a convex hull, it's currently very hard (if not impossible) to figure out which material the collided faces correspond to.
This is however necessary to play e.g. an appropriate footstep sound.
To remedy this, we could add a component to every brush collider that contains a HashMap
from some kind of face ID to a material handle.
As a workaround, one can also use a trimmest until then, I believe.
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