8000 Releases · AkiKurisu/UniChat · GitHub
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Releases: AkiKurisu/UniChat

Version 0.1.0

28 Jan 15:00
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What's Changed

  • Remove StateMachine, which should be gameplay part not UniChat designed for
  • Include sharp-transformers, whisper unity as plugins to ensure version stability

Notice

Repo will be archieved soon since Sentis api has changed dramatically from 1.3 to 2.1, and the design pattern has also changed, which has led to changes in UniChat's existing application layer design and target functions. For example, in the new version of Sentis, Unity recommends pre-building RuntimeModel instead of manually controlling IBackend calculations. I may refactor it later when i have time.

Full Changelog: V0.0.1...v0.1.0

Version 0.0.9-alpha

05 May 10:24
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What's Changed

Full Changelog: v0.0.8-alpha...v0.0.9-alpha

Version 0.0.8-alpha

29 Apr 13:50
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Alpha Update

  • Dependency Update: Allow using UniChat without whisper dependency.
  • Fix: SessionPipeline not work.
  • Add: Add SessionPipeline to pipeline ctrl.
  • Add: Add OllamaClient in #10
  • Change: LLMTranslator use inner chain to call llm.
  • Fix: ReActAgent not handle inner OutputParserException.
  • Change: Remove system prompt property in Chat Model, use llm request or prompt chain instead.
  • Change: Update ILargeLanguageModel interface.
  • Change: Remove ITensorConvertor interface.

Full Changelog: v0.0.7-alpha...v0.0.8-alpha

Version 0.0.7-alpha

23 Apr 07:28
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English

  • Fix: ChainValues not be collected by GC. 1d1cc9a
  • Add: Handle ReAct Agent parse exception.
  • Add: A graph viewer to show ports of the ChatGraph.

中文

  • 修复:GC 没有收集ChainValues1d1cc9a
  • 添加:处理ReAct Agent解析异常。
  • 添加:一个图形查看器,用于显示 ChatGraph 的端口。

Version 0.0.6-alpha

19 Apr 09:49
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English

中文

Version 0.0.5-alpha

16 Apr 14:22
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English

  • Add: Implement ReActAgentExecutor.
  • Add: ToolUseMemory that excludes User message.
  • Add: More chains from LangChain.
  • Add: Add a override with input in ChatPipelineCtrl.Run().

中文

  • 新增:实现了ReActAgentExecutor。
  • 新增:不包括用户消息的ToolUseMemory。
  • 新增:更多LangChain中的链。
  • 新增:在ChatPipelineCtrl.Run()中增加了一个带输入的重载。

Related: b377216 306b6a1

Version 0.0.4-alpha

15 Apr 12:25
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English

  • Add: Implement unity version LangChain based on C# LangChain. dc0d2ae
  • Add: Chat buffered window memory.
  • Add: Serialize and deserialize splitter and memory used in pipeline.
  • Breaking Change: ChatGenerateCtrl is deprecated and move the function into ChatPipelineCtrl.
  • Doc: Add English version README.md.
  • Dependency Update: Remove Next Gen Dialogue dependency.

中文

  • 新增:实现了Unity版本LangChain,基于C# LangChaindc0d2ae
  • 新增:对话缓冲窗口记忆。
  • 新增:序列化和反序列化管线使用的文本分割器和记忆。
  • 破坏性修改:ChatGenerateCtrl被弃用并将功能移入ChatPipelineCtrl.。
  • 文档:增加了英文README.md
  • 依赖更新:移除了Next Gen Dialogue的依赖。

Version 0.0.3-alpha

12 Apr 16:28
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English

  • Add: A editor window is added to create and modify chat statemachine. 3945b7c
  • Fix: State update can use and is async now.

中文

  • 新增:增加了一个编辑器窗口用于创建和编辑Chat状态机。3945b7c
  • 修复:状态更新可以使用并且改为异步方法。

Version 0.0.2-alpha

09 Apr 08:41
b976846
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English

  • Dependency Update: Need update com.kurisu.next-gen-dialogue to newest version.
  • Add: Support loading embedding models from resources, streaming assets and addressables. #4
  • Add: Implement a fsm based chat behavior module. #2
  • Fix: Bot will not response answer within history. #1
  • Optional: bge-zh-small onnx version is included in this release, detail can be found in README.

中文

  • 依赖更新:需要更新com.kurisu.next-gen-dialogue到最新版本。
  • 新增:支持从resources、streaming assets和addressables文件夹加载嵌入模型。 #4
  • 新增:实现了一个基于有限状态机的行为模组。#2
  • 修复:机器人不再回复历史记录中回答过的内容。 #1
  • 可选:onnx版本的bge-zh-small已在本Release中包含,详情可见README

Version 0.0.1

04 Apr 08:34
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A pipeline designed to create chat-bot in Unity. Have fun!

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