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Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
Example of how to do a material shader in Unreal Engine
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A lightweight uproject that debloats Unreal Engine, reducing package size and increasing editor and game performance.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Frequently asked questions about Entity Component Systems
A curated list of data oriented design resources.
XPOL555 / SMAAPlugin
Forked from nicholas477/SMAAPluginSMAA plugin for UE5.4+
Sample Unreal Engine project that showcases how to use ISPC files
Implementation of Anticipatory Collision Avoidance using Data Oriented Principles
Multithreading talk presented for Unreal Fest Gold Coast 2024
Zstandard - Fast real-time compression algorithm
Turn CHAOS destructibles (Geometry Collection assets) into very performant GPU simulated destructible static meshes driven by Niagara particles.
Unreal Engine Example projects. Includes UE4 and UE5 examples.
brickadia / PhysX
Forked from NVIDIA-Omniverse/PhysXPhysX 5.5.1 with bug fixes and optimizations by Brickadia
getnamo / OpenCL-Unreal
Forked from kwonoh/OpenCL.upluginOpenCL Plugin for the Unreal Engine
a c++ project showcasing best practices of building complex RPG combat experiences
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional features & bug fixes
GameplayAbilitySystem reference project. Not the most mainstream implementation. Just my experiments.