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"Keep Multi Texture Occupancy" doesn't work for mirrored UV #2604
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@PurpleGale

Description

@PurpleGale

What are you trying to do, and what do you expect to happen?

I want to create texture based on existing with turned on feature "Keep Multi Texture Occupancy", which should keep texture optimized for mirrored faces, but it doesn't work
image

What happens instead?

When i'm trying to keep texture compressed with "Keep Multi Texture Occupancy" feature enabled it doesn't recognize mirrored UV face (by X or Y) as copied part of this UV and increase size of UV

Model format in which the issue occurs

Generic model (i'm sure it's working on all types)

Blockbench variant

Program

Blockbench version

4.11.2

Operating System

Windows 10

Installed Blockbench plugins

Minecraft Title Generator, CEM Template Loader, Colour Gradient Generator, Animation Sliders, Optimize, Texture Stitcher, Plaster, Bakery, Double Sided Faces

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    bugAn issue, where the program does not do what it is supposed to

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