Closed
Description
What are you trying to do, and what do you expect to happen?
I want to create texture based on existing with turned on feature "Keep Multi Texture Occupancy", which should keep texture optimized for mirrored faces, but it doesn't work
What happens instead?
When i'm trying to keep texture compressed with "Keep Multi Texture Occupancy" feature enabled it doesn't recognize mirrored UV face (by X or Y) as copied part of this UV and increase size of UV
Model format in which the issue occurs
Generic model (i'm sure it's working on all types)
Blockbench variant
Program
Blockbench version
4.11.2
Operating System
Windows 10
Installed Blockbench plugins
Minecraft Title Generator, CEM Template Loader, Colour Gradient Generator, Animation Sliders, Optimize, Texture Stitcher, Plaster, Bakery, Double Sided Faces
Metadata
Metadata
Assignees
Projects
Status
Done