10000 Implementation in Luke's Garages · Issue #3 · Kiminaze/VehicleDeformation · GitHub
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Implementation in Luke's Garages #3

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Esterze opened this issue Jan 19, 2023 · 2 comments
Open

Implementation in Luke's Garages #3

Esterze opened this issue Jan 19, 2023 · 2 comments

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@Esterze
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Esterze commented Jan 19, 2023

Hi.
How should I implement this script to work with Luke's Garages? https://github.com/LukeWasTakenn/luke_garages/
Now, I know it has been archived, but there are still lot of people using it and updating it.

@Kiminaze
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Looks like luke_garages uses ox_lib.

I created a pull request there and you can find my version here:
https://github.com/Kiminaze/ox_lib

Maybe it will be implemented directly into ox_lib, but we'll have to wait for their approval :)

@Slewog
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Slewog commented Mar 3, 2023

Hello, I wanted to start using your script by putting the modification you made to ox__lib in my es_extended, only every time I park and retrieve a vehicle that was damaged once, it is found more and more damaged.

A little video of my problem : https://streamable.com/lr7wmp

Can you tell me what i do wrong ? My garage script is cd_garage

Is how I implemented it into es_extended:
image
image

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