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Description
hi!
was making some tests on the framework and discovered by accident a bug where the player if sprint then jump, with the bunnyHop disabled, the speed after landing just goes insanely high
checked some codes from the player controller and found that may be that
Cogito 1.0.2 and Godot 4.3 running on a Ubuntu 24.04
Description:
Looks like the SPRINTING_SPEED variable increment itself to a point where the player become faster than it should be
Reproduction steps:
Disable the player bunnyHop
Tries to sprint and jump
Expected behavior:
Player will be in a super high speed mode, like my SPRINTING_SPEED var got to 24, was set to 6 before
Screenshots:
uploaded before in first paragraph