8000 [Request]: PS4 key-based authentication · Issue #306 · Santroller/Santroller · GitHub
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[Request]: PS4 key-based authentication #306

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SolidElectronics opened this issue May 27, 2025 · 3 comments
Open

[Request]: PS4 key-based authentication #306

SolidElectronics opened this issue May 27, 2025 · 3 comments

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@SolidElectronics
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Please describe your request.

I was reading the documentation for GP2040-CE, and they've found a way to implement PS4 authentication without needing a passthrough to a physical controller. It's one of those situations where you're supposed to dump your own Dualshock 4 firmware and extract the keys yourself, and they won't supply them for you. Is this something that would be possible to implement in Santroller?

What operating system are you using?

Windows 11

os-other

No response

What microcontroller are you making a request for?

pi pico

How will the microcontroller be programed for this request?

N/A

@sanjay900
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It's one of those things where I could implement it but then it only really works for PS4 and it's not a simple process to dump said keys either

@SolidElectronics
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Fair enough. I'd be a little concerned about being pestered for those keys, though I was able to find them after about two minutes of searching, so they're out there. For my use case, I'm just looking for the best way to run a set of Xbox 360 RB1 instruments on PS4/RB4. It is a modded console so I'll probably end up using OrbisInstrumentalizer, but I'd imagine there are quite a few people that would see value in having this as an option. Thanks for all your work on this, it's a great project.

@sanjay900
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sanjay900 commented May 27, 2025

For RB its much easier to just use PS3 instruments and not deal with auth, so thats what most do

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