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Windows on ARM support #6653
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+1 |
Since Windows on Arm is getting a big push currently, it might be worth revisiting this issue. |
A PR was made that implements this but seems to have been automatically closed by the GitHub actions bot. It's certainly worth revisiting as Windows on Arm has been getting some big pushes lately. |
Chiming in as well, ARM builds would be greatly appreciated. x64 builds seem to work through Prism but are very slow. |
+1 |
Does anyone know if sharex works on a arm64 device? I know it’s not native. But will it work? |
it works. |
It does, but slowly. There is a significant delay between initiating a capture and the capture region interface appears, for example. |
mine shows up immediately. the only slow part is encoding recorded gif. |
Bump. Arm-based laptops are very powerful now. I have one from Asus. Please build a native version. |
+1 i want an arm version |
+1. I have created a pull request for ARM support #7866 |
@Jaex can you look into this pull request please and if it’s good integrate it in sharex? |
Anyone is welcome to be a Beta tester. |
Thanks for your work on this! I was hoping for an ARM version. I installed it on my Windows Surface Laptop 7th Edition, and it downloaded .NET during installation, even though I already had it. When I tried to run the app, a window opened asking me to download .NET again. It wont allow me to download and I still cant run the app. I tried re-installing the app and also restarting, its not helped. You can see the version installed and the window that opened up. cheers |
@Intrepidwonder new version is now ready for your encountered issue solved in 18.0.0-b2. you will find the new install file here |
@ahossny - I tried it on my arm64. It installed fine, but when capturing, it had some issues. See image Also, Ctrl Print Screen doesn't work. I am running W11. |
@anand951 Looks like you turned on automatic image upload to cloud. I have it working on my side, but I will check it out and create a new build. Meanwhile, if you don't this feature you can disable it from here. |
The previous issue #4922 is pretty old and captures a different time in the Windows-On-Arm ecosystem and I wanted to re-capture interest in having native support for ARM64-Windows.
I've had some luck updating the project to net framework 4.8.1 and adding a custom "ARM64" target and trying to build with the command
msbuild -m -p:Configuration=Debug -p:Platform="ARM64" -p:Runtimeidentifier="win-arm64"
.Currently the projects use 4.8.0 and 4.8.1 in particular adds native support for ARM64.
Though there are some other issues such as Steam integration supporting x86-targets only:
and some other project configuration issues due to not anticipating alternate platforms:
At some point, it will have to download an ARM64-build of ffmpeg in which an implementation can be referenced from here:
https://github.com/dvhh/ffmpeg-wos-arm64-build
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