8000 Remove D3DX dependency; Use Direct2D + DirectWrite instead · Issue #52 · SnowyMouse/chimera · GitHub
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Remove D3DX dependency; Use Direct2D + DirectWrite instead #52
Closed as not planned
@BinToss

Description

@BinToss

This would allow Chimera to run without requiring the DirectX June 2010 redistribution.
The D3DX library (including LPD3DXFONT) has been retired and is no longer maintained nor included with the rest of Windows' native DirectX packages.

I recommend looking into DirectWrite + Direct2D and/or DirectXTK SpriteFont as a possible alternative. The latter could be used for gamepad button sprites, too.

D3DX can be found...
...in [src/chimera/output/draw_text.cpp]
Line 4: #include <d3dx9.h>
...in [src/monolith/monolith.cmake]
Line 15, Column 235: .../libzstd.a -l d3dx9

Links:
D3DX retirement
Text via DirectWrite + Direct2D
DirectXTK

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