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Seems as though there’s a memory leak issue with either the c++ or the immolate.js files that cause the OOM error to be thrown to the console after being called too many times. I am modifying this project so that it finds the best seed for certain search parameters but that requires that I call the function new Immolate.Instance(seed) thousands of times and I don’t know if inst.delete(); is properly deleting it or if it’s something else, but I can’t read immolate.js so I can’t figure it out.
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