Description
Hi, I'm working on a mod manager for OpenMW called Portmod, and want to include support for installing tes3mp scripts.
At the moment there doesn't seem to be an easy way of including custom scripts without touching the tes3mp installation, which a user program such as Portmod may not have permission to modify, depending on how tes3mp was installed. There is a way of specifying the location of CoreScripts in tes3mp-server.cfg
, however making use of that on a system where the original CoreScripts has been installed without user write permissions would require copying or cloning an entirely new CoreScripts directory. This may not be what the user expects and could be confusing, in addition to being a largely unnecessary copy as we only actually need to modify scripts/customScripts.lua
.
Would it be possible to support including custom scripts (or more particularly, the customScripts.lua
file) in a location specified in tes3mp-server.cfg
, or in some fixed directory in ~/.local/share
?