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Is your feature request related to a problem? Please describe.
I have multiple different clients that listen to events from TAU. It would be convenient if these clients could also communicate with each other via TAU
My specific example is that I have a chat bot and an overlay that run separately; I have a !fish command that gives the user a random fish, which pops up briefly on my overlay. Currently, I'm doing some hacky text parsing on the chat messages in my overlay; it would be nice if I could instead listen for a custom FishEvent
tl;dr: you send a custom event payload up the websocket, and it gets broadcast to all other connected clients.
Describe alternatives you've considered
the alternative is I do this outside of TAU - but it seems like it could be a useful (and fairly trivial) feature to add
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
I have multiple different clients that listen to events from TAU. It would be convenient if these clients could also communicate with each other via TAU
My specific example is that I have a chat bot and an overlay that run separately; I have a
!fish
command that gives the user a random fish, which pops up briefly on my overlay. Currently, I'm doing some hacky text parsing on the chat messages in my overlay; it would be nice if I could instead listen for a custom FishEventDescribe the solution you'd like
the obs-websocket project has something similar to what I'm envisioning: https://github.com/obsproject/obs-websocket/blob/master/docs/generated/protocol.md#customevent
tl;dr: you send a custom event payload up the websocket, and it gets broadcast to all other connected clients.
Describe alternatives you've considered
the alternative is I do this outside of TAU - but it seems like it could be a useful (and fairly trivial) feature to add
The text was updated successfully, but these errors were encountered: