You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
They will probably be useful to express general intersection results.
Right now I focus on putting everything on a more solid algebraic foundation. Right now, intersections are still mostly calculated manually, but I am looking for algorithms that do most of the cases numerically.
Nice! Excited to see what you come up with here. I tried adding more cases for cylinder & circle intersection, but got stuck lol, I can see the desire to not have to write N^2 closed-form intersection formulas.
Hi!
I was wondering if you had plans to implement beziers as a valid form of
geop_geometry::curves::curve::Curve
?Thanks,
Tom
The text was updated successfully, but these errors were encountered: