(Subjective) Sorting Improvements: Item Variant Handling, Contextual Sorting Hotkey · Issue #5209 · VazkiiMods/Quark · GitHub
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So, whenever I play a modpack that uses Quark as the method of inventory sorting, I get irritated by a few limitations it has compared to other sorting mods. I get that Quark has a lot of functionality, so of course any individual thing won't be as in-depth as a mod dedicated to that sole function, but I figured I'd ask and see if maybe these could be considered as options in the future.
Could we get a config to modify the handling of items that use NBT such as Enchanted Books or Iron's Spellbooks Spell Scrolls?
Currently the order stuff like this gets sorted into seems completely random. In fact hitting the sort hotkey on an already sorted inventory of these will re-sort it randomly again. It would be nice to be able to specify a secondary sort for items like this, either going off of the item's name or lore alphabetically (or even both). Or heck maybe let us specify a specific line in the tooltip to sort via? Like, let us set up a rule-list in the config folder or something that takes an item id, and then sets some rules for how to sort duplicates maybe using regex or something?
If the Sort Player Inventory hotkey is unbound, or perhaps if both Sort Hotkeys are set to the same key, could we get the ability for sorting to work based on which inventory's slots we're hovering over? Several other sorting mods do this - using one hotkey and determining which inventory to sort (container or player) based on the context of which slot the mouse is hovering over. I much prefer this system over having two seperate hotkeys, or setting them to the same key to sort them both at once. It's much more intuitive to me to have it be context-based, so having this as an option would be really appreciated, as I don't like needing to install another sorting mod when Quark could already handle it (especially in cases where a server already has Quark, as I'd much rather use server-client sorting than clumsy purely-clientsided sorting)
The text was updated successfully, but these errors were encountered:
So, whenever I play a modpack that uses Quark as the method of inventory sorting, I get irritated by a few limitations it has compared to other sorting mods. I get that Quark has a lot of functionality, so of course any individual thing won't be as in-depth as a mod dedicated to that sole function, but I figured I'd ask and see if maybe these could be considered as options in the future.
Could we get a config to modify the handling of items that use NBT such as Enchanted Books or Iron's Spellbooks Spell Scrolls?
Currently the order stuff like this gets sorted into seems completely random. In fact hitting the sort hotkey on an already sorted inventory of these will re-sort it randomly again. It would be nice to be able to specify a secondary sort for items like this, either going off of the item's name or lore alphabetically (or even both). Or heck maybe let us specify a specific line in the tooltip to sort via? Like, let us set up a rule-list in the config folder or something that takes an item id, and then sets some rules for how to sort duplicates maybe using regex or something?
If the Sort Player Inventory hotkey is unbound, or perhaps if both Sort Hotkeys are set to the same key, could we get the ability for sorting to work based on which inventory's slots we're hovering over? Several other sorting mods do this - using one hotkey and determining which inventory to sort (container or player) based on the context of which slot the mouse is hovering over. I much prefer this system over having two seperate hotkeys, or setting them to the same key to sort them both at once. It's much more intuitive to me to have it be context-based, so having this as an option would be really appreciated, as I don't like needing to install another sorting mod when Quark could already handle it (especially in cases where a server already has Quark, as I'd much rather use server-client sorting than clumsy purely-clientsided sorting)
The text was updated successfully, but these errors were encountered: