8000 Releases · WE1ZARD/Magic-Suite · GitHub
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Releases: WE1ZARD/Magic-Suite

3.6.7

29 Jun 01:44
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  • SaltyNX 1.3.0
    • Add support for docked mode up to 120 Hz (Requires FPSLocker 2.2.0, more in FPSLocker repository)
    • prerelease.2:
      • Add test flag to use with Wizards in FPSLocker (requires 2.2.0-prerelease.2)
    • prerelease.3:
      • Fallback to 60 Hz in case of parsing incompatible EDID (the same fix was applied to FPSLocker 2.2.0-prerelease.3)
      • prerelease.4:
      • Use NVDISP_GET_MODE_DB2 instead of parsing EDID, expose reading to IPC (Requires FPSLocker 2.2.0-prerelease.4 to work properly)
    • prerelease.5:
      • Use NVDISP_GET_PANEL_DATA to retrieve info if your Switch-Dock pair is compatible with refresh rates above 75Hz at 1080p (use FPSLocker 2.2.0 prerelease.5 for it to work properly)
      • Fix an issue where Switch OLED had underclocked display when you were playing in docked at lower refresh rates and then you pulled out Switch.
      • Small changes into dock/handheld detection
      • Shadow update 21:00 18.06.2025 GMT: fixed memory leak related to changing docked refresh rate
    • prerelease.6:
      • Block recognizing refresh rates of old DVI standards which resulted in reporting 60 Hz screens as 75Hz compatible
    • prerelease.7:
      • Add support for Samsung and Retro Remake OLED displays (Requires FPSLocker 2.2.0-prerelease.6 to work properly)
      • Fix an issue with not clearing shared memory after application is closed, resulting in tools such as Status Monitor and FPSLocker reporting false values
    • prerelease.8:
      • Restore fix from prerelease.6
  • FPSLocker 2.2.0
    • 修复刷新率无法独立调整的问题
    • Add support for 720p/1080p docked mode refresh rates: 70, 72, 75, 80, 90, 95, 100, 110, 120 Hz (Requires SaltyNX 1.3.0, currently in prerelease)
      • Add wizard for testing refresh rates from 70 up to 120 Hz for 1080p (for 720p it automatically unlocks all refresh rates supported by your display)
      • Not all displays supporting 1080p signal with refresh rates higher than 75 Hz can be set to those higher refresh rates. That is because Switch 1 doesn't support signaling to those displays we need higher pixel clock available, so if your display needs correctly reported VIC (Video format Identification Code) to unlock pixel clock above 180 MHz, you are locked to 75 Hz in 1080p (for 720p it goes up to 120 Hz). This touches mainly TVs and 16:9 non-1080p monitors.
      • prerelease.2: Fixed wizards not working properly (requires updated SaltyNX 1.3.0 prerelease.2)
      • prerelease.3: Fallback to 60 Hz in case of parsing incompatible EDID (the same fix was applied to SaltyNX 1.3.0 prerelease.3)
      • prerelease.4: Ask SaltyNX for External display refresh rate, stop parsing EDID
      • prerelease.6: In pair with SaltyNX 1.3.0 prerelease.7 allows changing refresh rates for Switch OLED and Retro Remake OLED displays. For Switch OLED it comes with auto gamma curve adjustments on hardware level that are trying to reproduce original colors as close as possible, but because of nature of such approach it's not possible to do it perfectly (the worst case is at ~60% brightness using 45 Hz). With that also comes another issue, the lower the refresh rate the lower max brightness. For Retro Remake SUPER5 first revision users, you must enable Retro Remake Mode in Display Settings. That is because we can't differentiate between first SUPER5 and already existing InnoLux display. That option won't show up for other users.
      • prerelease.7: Load game titles in background, resulting in faster boot times when game is not running
  • DBI 796
    • Mostly minor bug fixes, but after reading some smart books on C 23, I revamped the multithreading and synchronization objects. On my almost clean environment, I achieved about an 8% increase in installation speed.

releases

3.6.6

28 Jun 05:59
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  • 默认不开启正版系统的后台系统服务, 避免 sysMMC 真实系统联网方面的问题
    • emuMMC 虚拟系统 想开启的在 Settings > 10000 General > Services 开启

releases

3.6.5

27 Jun 14:43
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  • Updater 4.2.3
    • 移除 Updater > sync
    • 新增 Updater > Proxy, 要求arcane 1.2.0+版本
  • Arcane 1.2.0
    • 增加 Updater > Proxy 支持

releases

3.6.4

27 Jun 03:04
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  • Updater 4.2.1
    • 修复在线更新失败的问题
  • 去掉 Restore 的KIP加载

releases

3.6.3

23 Jun 08:25
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  • Magic 1.7.4
    • 增加AMS 1.9.1 usb 3.0支持

releases

3.6.1

20 Jun 02:49
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  • 新增 ReShade 复古滤镜插件
  • Updater 4.2.0
    • 新增 Overlays > ReShade 复古滤镜插件
  • Settings 2.5.1
    • RetroShader 改为 ReShade
  • 添加版本号到emummc.txt
  • hosts域名改为传统方式, 消除部分玩家的顾虑
  • sphaira-lite 0.13.3
    • Fixed account save listing where the profile uid differs from the account uid.
    • Updated UK translation by @rashevskyv in #180
  • sphaira-lite 0.13.2
    • Fixed flashcart detection in the GameCard menu.
    • Fixed CreateFolderWithPath for hdd crashing due to a nullptr dereference.
  • sphaira-lite 0.13.1
    • Fixed potential deadlock if an invalid jpeg was loading with nvjpg (thanks to Dark_Iron_X for reporting and helping fix the bug).

releases

3.6.0

18 Jun 03:55
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  • Atmosphere添加20系统usb补丁支持
  • 微调开机logo色调
  • sphaira-lite 0.13.0
    • 新增MTP安装, 可能存在bug

releases

3.5.9

16 Jun 10:24
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  • 修复一个可能导致联网不成功的问题

releases

3.5.8

15 Jun 05:09
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  • Updater 4.1.3
    • ftpsrv 从采用cc的fork, 以兼容自动备份
  • Atmosphere 增加额外1.85mb系统内存
  • sys-clk-oc EOS-1.2.0
    • reworked gpu dvfs. use config option 1 for official service method, and 2 for hijack method (not recommended)
    • optimized and fixed bugs related to gpu dvfs method 2
    • added clock cappings for switch lite variant
    • handheld clock cappings (and lite max capping) are dynamically adjusted based on gpu voltage
    • improved auto cpu boost algorithm
  • Magic 1.7.3
    • 增加GPU dvfs设置支持

releases

3.5.7

11 Jun 11:18
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  • Updater 4.1.2
    • 移除 JKSV 测试项
  • 修复TX启动兼容性

releases

0