8000 Fix WebGL Audio · Issue #2 · Xevion/Galagan · GitHub
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Fix WebGL Audio #2
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@Xevion

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@Xevion

Audio is currently broken in WebGL builds. This is most likely due to the way I stream audio directly using paths, which - in my opinion - isn't how I expected to be doing it.

I'm going to guess that either WebGL needs some sort of path translation method, or it needs a completely different paradigm (Resource API?) to complete Clip loading.

Technically, it's not required - none of this is, but given the simplicity of the project, I think making sure this at least works would be a big deal.

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