8000 [Bug]: CPU requirement of some light weapons · Issue #2748 · naev/naev · GitHub
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[Bug]: CPU requirement of some light weapons #2748
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@johann1764

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@johann1764

There are 3 levels of light weapons, that can be characterized by damage, consumption, weight or CPU requirements:

  1. Ultra light that require around 5 PFLOP
  2. light that require around 24 PFLOP
  3. "Heavy light" that require ... 100 PFLOP

This post is about the third category.
The involved weapons include Ripper cannon, Shredder, Plasma cannon and Razor S3.
The damage/consumption/weight characteristics of these weapons lie between those of the corresponding level 2 light weapon (e.g. Razor S2)
and the corresponding medium size weapon (e.g. Disruptor S1)
However, the corresponding medium size weapon "only" require 50 PFLOP.

Maybe in some cases you're willing to give up CPU for space (using a small slot instead of a medium).

I tried to find such a situation.
My biggest ship with small weapon slots is the Hippocrates, a destroyer.
Its maximum CPU capacity is therefore the one you get with a Thalos 5402 : 420 PFLOP.
Using a level 3 light weapon is therefore possible ... but absurd in this particular case
(The interesting side of this ship being able to use a fighter bay that will use almost all CPU)

I could not find a case were using these weapons would make sense.

My suggestion is to reduce their requirement to 50 PFLOP or less.
Even so, using such weapon would buy space (smaller weapon slot) against power
(slightly less powerful than equivalent medium-sized weapon)

I am not sure they would be used at all even in this setting.

Version

0.12.2
Linux

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