8000 Eternity blood color implementation · Issue #1265 · odamex/odamex · GitHub
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Eternity blood color implementation #1265

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BigStronk64 opened this issue May 30, 2025 · 0 comments
Open

Eternity blood color implementation #1265

BigStronk64 opened this issue May 30, 2025 · 0 comments

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@BigStronk64
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Is your feature request related to a problem? Please describe.
Numerous source ports have implemented the DEHACKED blood colors, I think it only fitting that Odamex would do the same

Describe the solution you'd like to see
DEHACKED blood color implementation,

Additional context
https://eternity.youfailit.net/wiki/DeHackEd_/_BEX_Reference/Thing_Block#Blood_color_.3D_.3Cnumber.3E
Refer to this as a basis as well as the "nugget doom.pk3" for translations

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