8000 Meshdebug plugin not working · Issue #581 · orbitersim/orbiter · GitHub
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Meshdebug plugin not working #581

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TheGondos opened this issue Mar 23, 2025 · 0 comments
Open

Meshdebug plugin not working #581

TheGondos opened this issue Mar 23, 2025 · 0 comments

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@TheGondos
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The Meshdebug plugin is using the MESHHANDLE API to enumerate the meshes/groups of a vessel and change their properties dynamically.
This API is not working with external GCs and DEVMESHHANDLE must be used.
Because it's not trivial to do so, I propose to remove it. The D3D9 Debug Controls plugin provides far better support.

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