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The Meshdebug plugin is using the MESHHANDLE API to enumerate the meshes/groups of a vessel and change their properties dynamically.
This API is not working with external GCs and DEVMESHHANDLE must be used.
Because it's not trivial to do so, I propose to remove it. The D3D9 Debug Controls plugin provides far better support.
The text was updated successfully, but these errors were encountered:
The Meshdebug plugin is using the MESHHANDLE API to enumerate the meshes/groups of a vessel and change their properties dynamically.
This API is not working with external GCs and DEVMESHHANDLE must be used.
Because it's not trivial to do so, I propose to remove it. The D3D9 Debug Controls plugin provides far better support.
The text was updated successfully, but these errors were encountered: