You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I created a mesh with several meshgroups and assigned a texture for one meshgroup. I created additional texture maps, namely REFL, SPEC, METAL and RGHN. In game all meshgroups are reflective. Deleting the metal map fixes the issue, but it's not a solution, of course.
I created a mesh with several meshgroups and assigned a texture for one meshgroup. I created additional texture maps, namely REFL, SPEC, METAL and RGHN. In game all meshgroups are reflective. Deleting the metal map fixes the issue, but it's not a solution, of course.
Screenshots:
https://www.orbiter-forum.com/threads/mesh-making-with-blender.41869/post-628383
Orbiter 2024.
The text was updated successfully, but these errors were encountered: