Large World Instance Streaming #862
Unanswered
siddhatiwari
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Hi everyone 👋
We’re experimenting with large, continuous worlds where all world data (terrain tiles, entities, physics state, etc) lives in a Colyseus Schema.
Syncing an entire world every patch obviously won’t scale, so we’re looking for patterns that load/stream only what a client needs, like Minecraft chunks or Roblox instance streaming (https://create.roblox.com/docs/workspace/streaming).
Has anyone kept a huge world in one Colyseus Room and used
@view
(or other methods) to stream selective state?@endel suggested splitting the world into multiple rooms, but he hasn’t seen hard data on the single-room approach. Would love to hear what’s worked or failed for you.
Thanks for any insights!
Beta Was this translation helpful? Give feedback.
All reactions