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If the mesh is high order, the vertex coordinates don't matter (the The best way in general is to use If you have to do it once, a convenient way may be to use Mesh Explorer by first modifying its internal |
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For debugging, I would like to offset a 3D Mesh by moving it in 3D space by a distance given by delx, dely, and delz. Are these the only two steps that are required or is something else needed?
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