Random keypoint generation doesn't work if there are any existing modifiers on the object · Issue #3 · autognc/starfish · GitHub
More Web Proxy on the site http://driver.im/
You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For some reason, if an object has any modifiers that haven't been applied, the particle system modifier is returning (0, 0, 0) for every particle. Need to look into this. For now, the only workaround is to apply every modifier before running keypoint generation.