8000 Better input handling with Valve Index controllers · Issue #395 · alloystorm/dvvr · GitHub
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Better input handling with Valve Index controllers #395
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@DarkShadow44

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@DarkShadow44

Currently using valve index controllers to interact with the 3d space is a massive pain:

  • To use the analog sticks you need to press them down, which makes navigation troublesome
  • Since grabbing is done by actually closing your hand, this is my default position when pressing buttons, often accidentally switching between primary and secondary actions
  • The floating menu is "slippery", it tends to run away when I look at it. Made worse by accidentally grabbing it due to the nature of the index controllers

Working with a mouse is super pleasant, it would be nice to have a control scheme that works with the index controllers painlessly out of the box, without accidentally triggering different actions when closing your hand.

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