8000 what games are supported? · Issue #220 · alliedmodders/metamod-source · GitHub
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what games are supported? #220

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tschumann opened this issue Mar 23, 2025 · 5 comments
Open

what games are supported? #220

tschumann opened this issue Mar 23, 2025 · 5 comments

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@tschumann
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Working on #219 I couldn't see a list of games that Metamod: Source supports. loader/loader.h gives a good idea but https://wiki.alliedmods.net/Required_Versions_(SourceMod) and https://wiki.alliedmods.net/Supported_Games_(Metamod:Source) both seem outdated.

Anyway, the script in #219 gives the right answer for 11/20 so far with some obviously being wrong and others being a bit more obscure.

@psychonic
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psychonic commented Mar 23, 2025

We should update those wiki pages.

For the Supported Games page, it looks like the intent was to detail APIs that only work on a subset of games, and what those games are. For the only API listed, with usermessage manipulation, I think it should be changed to just be a list of what games it's not supported on. (The three or so Source 1 games that use Protobuf usermessages, and Source 2 games).

On that same page, once MM:S 2.0 stabilizes a little more, we should probably note which ConVar APIs don't work on Source 2 (the ones dealing with ConCommandBase, as there's no such common class there)

As for what games MM:S is expected to work on at all (the Required Versions page), we should probably list out all engine variants that we support with the hl2sdk-manifests, noting that those games and any mods running on those engines are supported.

I didn't actually know offhand that either of those pages existed, but I can do a pass on updating them.

While not completely related to this issue or your linked MR, this may be helpful. It's an excerpt from a script I have for downloading just bins or full games, with aliases to client and server (if applicable) app IDs for nearly all multiplayer Source and Source 2 games and mods on Steam, whether or not MM:S or SM currently supports them.

class AppIds {
    [uint]$Client
    [uint]$Server

    AppIds([uint]$client) {
        $this.Client = $client
        $this.Server = 0
    }

    AppIds([uint]$client, [uint]$server) {
        $this.Client = $client
        $this.Server = $server
    }
}

$gameAliases = @{
    cs2 = [AppIds]::new(730, 730)
    dota = [AppIds]::new(570, 570)
    deadlock = [AppIds]::new(1422450, 1422450)
    underlords = [AppIds]::new(1046930, 1046930)
    artifact = [AppIds]::new(583950, 583950)
    foundry = [AppIds]::new(1269260, 1269260)

    aoc = [AppIds]::new(17510, 17515)
    swarm = [AppIds]::new(630, 635)
    reactivedrop = [AppIds]::new(563560, 582400)
    swarmsdk = [AppIds]::new(640)
    bg3 = [AppIds]::new(1057700)
    bms = [AppIds]::new(362890, 346680)
    blade = [AppIds]::new(225600, 228780)
    bgt = [AppIds]::new(2450, 2460)
    brainbread = [AppIds]::new(346330, 475370)
    cure = [AppIds]::new(355180, 383410)
    contagion = [AppIds]::new(238430, 293030)
    css = [AppIds]::new(240, 232330)
    darkm = [AppIds]::new(2100, 2145)
    dods = [AppIds]::new(300, 232290)
    doi = [AppIds]::new(447820, 462310)
    dinodday = [AppIds]::new(70000, 70010)
    diprip = [AppIds]::new(17530, 17535)
    dab = [AppIds]::new(317360, 317800)
    dystopia = [AppIds]::new(17580, 17585)
    empires = [AppIds]::new(17740, 460040)
    es = [AppIds]::new(17550, 17555)
    eye = [AppIds]::new(91700, 91720)
    fof = [AppIds]::new(265630, 295230)
    ff = [AppIds]::new(253530, 329710)
    gmod = [AppIds]::new(4000, 4020)
    hl2ctf = [AppIds]::new(285560, 294500)
    hl2dm = [AppIds]::new(320, 232370)
    hl1dm = [AppIds]::new(360, 255470)
    insurgency = [AppIds]::new(222880, 237410)
    insmod = [AppIds]::new(17700, 17705)
    iosoccer = [AppIds]::new(673560, 673990)
    jb3 = [AppIds]::new(869480, 869800)
    jbmod = [AppIds]::new(2158860, 2181210)
    kz = [AppIds]::new(626680, 638100)
    lw = [AppIds]::new(270370, 319060)
    l4d = [AppIds]::new(500, 222840)
    l4d2 = [AppIds]::new(550, 222860)
    mcv = [AppIds]::new(1012110, 1136190)
    modcom = [AppIds]::new(349480, 366360)
    mmod = [AppIds]::new(669270, 1802710)
    neotokyo = [AppIds]::new(244630, 313600)
    nmrih = [AppIds]::new(224260, 317670)
    nd = [AppIds]::new(17710, 111710)
    portal2 = [AppIds]::new(620)
    pvkii = [AppIds]::new(17570, 17575)
    rev2012 = [AppIds]::new(201070)
    smashball = [AppIds]::new(17730)
    sdk2006 = [AppIds]::new(215, 205)
    sdk2007 = [AppIds]::new(218, 310)
    sdk2013 = [AppIds]::new(243750, 244310)
    synergy = [AppIds]::new(17520, 17525)
    ti = [AppIds]::new(51100)
    tf2 = [AppIds]::new(440, 232250)
    ship = [AppIds]::new(2400, 2403)
    titanfall = [AppIds]::new(1454890)
    titanfall2 = [AppIds]::new(1237970)
    zps = [AppIds]::new(17500, 17505)
}

@tschumann
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tschumann commented Mar 23, 2025 via email

@tschumann
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Do you know if any games still use MMBackend_Episode2 or MMBackend_Episode2Valve_OBSOLETE at all? I'm guessing not but they're the only ones I couldn't find anything obvious to test with.

And thanks again for that snippet - I didn't need the app IDs but I repurposed it.

@psychonic
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Do you know if any games still use MMBackend_Episode2 or MMBackend_Episode2Valve_OBSOLETE at all? I'm guessing not but they're the only ones I couldn't find anything obvious to test with.

I don't think that Episode2Valve is used anymore for any supported case. Episode2 should match for Source SDK 2007 Base though. While many mods were later updated to use the 2013 SDK, there are still some 2007 ones around. A couple offhand that I believe are 2007 and on Steam, are Age of Chivalry and D.I.P.R.I.P. Warm Up.

@tschumann
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Ah yep - and MMBackend_Episode2Valve_OBSOLETE looks dead altogether (plus it has no corresponding branch at https://github.com/alliedmodders/hl2sdk).

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