8000 Workflow runs · antopilo/Nuake · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Actions: antopilo/Nuake

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
490 workflow runs
490 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Started path for baking assets
MSBuild #827: Commit 148a792 pushed by antopilo
January 20, 2025 03:22 58s vulkan-dev
January 20, 2025 03:22 58s
Started asset baker abstraction
MSBuild #826: Commit ebaf70d pushed by antopilo
January 19, 2025 00:51 56s vulkan-dev
January 19, 2025 00:51 56s
Added missing texture
MSBuild #825: Commit 745c6a1 pushed by antopilo
January 18, 2025 23:49 45s vulkan-dev
January 18, 2025 23:49 45s
Resource management refactor - added custom file resolver + RID
MSBuild #824: Commit 89ebc5d pushed by antopilo
January 18, 2025 22:51 54s vulkan-dev
January 18, 2025 22:51 54s
Some fixes with coral
MSBuild #823: Commit ab534fe pushed by antopilo
January 17, 2025 22:59 47s vulkan-dev
January 17, 2025 22:59 47s
Fixed some of the crashes with new coral
MSBuild #822: Commit 6b53ab6 pushed by antopilo
January 17, 2025 02:34 47s vulkan-dev
January 17, 2025 02:34 47s
Fixed C# premake scripts
MSBuild #821: Commit 51038f4 pushed by antopilo
January 17, 2025 01:19 54s vulkan-dev
January 17, 2025 01:19 54s
Updated premake4 to latest
MSBuild #820: Commit 6dc7765 pushed by antopilo
January 17, 2025 00:58 50s vulkan-dev
January 17, 2025 00:58 50s
Bumped coral to latest
MSBuild #819: Commit 476a1d6 pushed by antopilo
January 17, 2025 00:57 50s vulkan-dev
January 17, 2025 00:57 50s
Started bloom pass
MSBuild #818: Commit cae58d8 pushed by antopilo
January 16, 2025 06:02 47s vulkan-dev
January 16, 2025 06:02 47s
Added tonemapping pass
MSBuild #817: Commit 333ea73 pushed by antopilo
January 14, 2025 01:24 49s vulkan-dev
January 14, 2025 01:24 49s
8000
Fix render pass not clearing
MSBuild #816: Commit d5e987a pushed by antopilo
January 13, 2025 06:45 47s vulkan-dev
January 13, 2025 06:45 47s
Deleted old pipeline
MSBuild #815: Commit 21150ba pushed by antopilo
January 13, 2025 04:05 55s vulkan-dev
January 13, 2025 04:05 55s
Fixed shading pass with new architecture
MSBuild #814: Commit 0ed6e06 pushed by antopilo
January 13, 2025 03:54 54s vulkan-dev
January 13, 2025 03:54 54s
Switched to bool in shader while sending ints!
MSBuild #813: Commit 37fd764 pushed by antopilo
January 13, 2025 03:34 46s vulkan-dev
January 13, 2025 03:34 46s
Fixed wrong camera being used + materials
MSBuild #812: Commit 8c592ba pushed by antopilo
January 13, 2025 03:33 47s vulkan-dev
January 13, 2025 03:33 47s
More cleanup with scene renderer
MSBuild #811: Commit e52bc15 pushed by antopilo
January 13, 2025 03:14 54s vulkan-dev
January 13, 2025 03:14 54s
Refactoring
MSBuild #810: Commit 1340d71 pushed by antopilo
January 13, 2025 02:46 1m 10s vulkan-dev
January 13, 2025 02:46 1m 10s
Cleaned more
MSBuild #809: Commit 64d3cb6 pushed by antopilo
January 13, 2025 02:27 45s vulkan-dev
January 13, 2025 02:27 45s
More cleanup
MSBuild #808: Commit 0725caf pushed by antopilo
January 13, 2025 02:23 48s vulkan-dev
January 13, 2025 02:23 48s
Major code cleanup
MSBuild #807: Commit e717cbe pushed by antopilo
January 13, 2025 02:11 57s vulkan-dev
January 13, 2025 02:11 57s
January 13, 2025 01:24 48s
compilation fix with static pipeline object
MSBuild #805: Commit 2e95d7d pushed by antopilo
January 12, 2025 17:36 1m 1s vulkan-dev
January 12, 2025 17:36 1m 1s
Continued abstracting command buffer
MSBuild #804: Commit 8b3f8ae pushed by antopilo
January 12, 2025 17:22 47s vulkan-dev
January 12, 2025 17:22 47s
Added vulkan shader manager
MSBuild #803: Commit 3a97be8 pushed by antopilo
January 12, 2025 16:01 48s vulkan-dev
January 12, 2025 16:01 48s
0