Represents a parallel light source.
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| ParallelLightSource (double intensity, NormalizedVector3D direction) |
| Creates a new ParallelLightSource instance. More...
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LightIntensity | GetLightAt (Point3D point) |
| Computes the light intensity at the specified point, without taking into account any obstructions.
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double | GetObstruction (Point3D point, IEnumerable< Triangle3DElement > shadowingTriangles) |
| Determines the amount of obstruction of the light that results at point due to the specified shadowingTriangles .
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Represents a parallel light source.
Definition at line 126 of file Lights.cs.
◆ ParallelLightSource()
VectSharp.ThreeD.ParallelLightSource.ParallelLightSource |
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double |
intensity, |
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NormalizedVector3D |
direction |
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) |
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Creates a new ParallelLightSource instance.
- Parameters
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intensity | The intensity of the light. |
direction | The direction along which the light travels. |
Definition at line 151 of file Lights.cs.
◆ Direction
NormalizedVector3D VectSharp.ThreeD.ParallelLightSource.Direction |
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get |
The direction along which the light travels.
Definition at line 136 of file Lights.cs.
◆ Intensity
double VectSharp.ThreeD.ParallelLightSource.Intensity |
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getset |
The intensity of the light.
Definition at line 131 of file Lights.cs.
◆ ReverseDirection
NormalizedVector3D VectSharp.ThreeD.ParallelLightSource.ReverseDirection |
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get |
The documentation for this class was generated from the following file: