Represents a uniform ambien light source.
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| AmbientLightSource (double intensity) |
| Creates a new AmbientLightSource instance. More...
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LightIntensity | GetLightAt (Point3D point) |
| Computes the light intensity at the specified point, without taking into account any obstructions.
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double | GetObstruction (Point3D point, IEnumerable< Triangle3DElement > shadowingTriangles) |
| Determines the amount of obstruction of the light that results at point due to the specified shadowingTriangles .
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Represents a uniform ambien light source.
Definition at line 91 of file Lights.cs.
◆ AmbientLightSource()
VectSharp.ThreeD.AmbientLightSource.AmbientLightSource |
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double |
intensity | ) |
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◆ Intensity
double VectSharp.ThreeD.AmbientLightSource.Intensity |
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getset |
The intensity of the light.
Definition at line 96 of file Lights.cs.
The documentation for this class was generated from the following file: