8000 Releases · GDRETools/gdsdecomp · GitHub
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Releases: GDRETools/gdsdecomp

v1.00-beta.3

23 May 04:28
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What's Changed

  • create .uid for C# script file by @TigerChenzzz in #278
  • avoid errors when loading non-supported video formats
  • don't open recovery window if error loading project
  • prevent crashes when remap doesn't exist
  • Fix export report "Open Folder" button
  • Fix visual presentation of export report

New Contributors

Full Changelog: v1.0.0-beta.2...v1.00-beta.3

v1.0.0-beta.2

19 May 16:28
5da96f2
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What's Changed

  • Add mesh previewer to resource preview window
  • fix exporting scenes with skinned mesh transforms
  • Fix crash when exporting 3.x obj files

Full Changelog: v1.0.0-beta.1...v1.0.0-beta.2

v1.0.0-beta.1

17 May 11:19
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What's Changed

  • Add obj export
  • Add svg export
  • Add Texture3D, TextureArray export
  • Prevent re-imports when opening a 4.x project in the editor
  • Restore import parameters for most 4.x resources
  • Scene export improvements
    • We no longer write them to .assets by default (if they were already .glb or .gltf)
    • We restore all of the import parameters (particularly the ones that indicate loading external resources)
  • Lots of other bugfixes

New Contributors

Full Changelog: v0.9.1...v1.0.0-beta.1

v0.9.1

28 Apr 19:16
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What's Changed

  • Fix opening APKs with unicode paths by @nikitalita in #269
  • Fix GDScript version detection failing on certain 3.x games

Full Changelog: v0.9.0...v0.9.1

v0.9.0

27 Apr 04:56
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What's Changed

  • GDExtension plugin detection and download - Automatically detects which version of a gdextension plugin is bundled with a game and downloads the full version from the asset store/github
  • Fixed issue with plugin configs not being generated properly
  • Fixed issue where extraneous backslashes were appended to a decompiled script before the first line
  • Fixed not being able to cancel project recovery

Full Changelog: v0.8.4...v0.9.0

v0.9.0-rc.2

15 Apr 23:08
2f95d7b
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What's Changed

  • Fix Godot 2.x project recovery
  • Fix md5 file generation
    • Errors in the way we were generating .md5 files were causing 3.x projects to slowly reimport all the resources when opening in the editor
  • Fix bin-to-text and text-to-bin functions in GUI
  • Fix certain 3.x textures not being loaded
  • Fix writing >4.5 resources with negative infinity

Full Changelog: v0.9.0-rc.1...v0.9.0-rc.2

v0.9.0-rc.1

15 Apr 22:28
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v0.9.0-rc.1 Pre-release
Pre-release

What's Changed

  • Fix Godot 2.x project recovery
  • Fix md5 file generation
    • Errors in the way we were generating .md5 files were causing 3.x projects to slowly reimport all the resources when opening in the editor
  • Fix bin-to-text and text-to-bin functions in GUI
  • Fix certain 3.x textures not being loaded
  • Fix writing >4.5 resources with negative infinity

Full Changelog: v0.9.0-beta.4...v0.9.0-rc.1

v0.9.0-beta.4

14 Feb 23:55
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What's Changed

  • Fix issues with builds not working on older Linux distros

Full Changelog: v0.9.0-beta.3...v0.9.0-beta.4

v0.9.0-beta.3

02 Feb 22:42
C03D @nikitalita nikitalita
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v0.9.0-beta.3 Pre-release
Pre-release

What's Changed

  • New PCK: make version a dropdown, make labels more clear
  • Don't write log if only extracting
  • remove extra extension when saving a new pck
  • fix log spam slowing down gui
  • Improve file tree performance

Full Changelog: v0.9.0-beta.2...v0.9.0-beta.3

v0.9.0-beta.2

01 Feb 19:56
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v0.9.0-beta.2 Pre-release
Pre-release

What's Changed

  • Fixes to Patch PCK:
    • Select and map files to a single folder
    • Drag-and-drop folders
    • Patching an embedded PCK now works with the option of re-embedding the PCK
    • Keep non-standard version info in PCK when patching
  • Resource preview fixes
    • Force no word wrap on text files with lines > 4000 characters long (was really chugging when trying to wrap lines longer than that)
    • Add previewing non-resource sample files
    • Add previewing non-resource image files
    • Add previewing arbitrary text files
    • Zoom in/out option in text preview
    • Resource info box size now stays static when resizing window
  • Recovery window has default larger size and shows the resource preview by default
  • Fix crashes when opening about window more than twice

Full Changelog: v0.9.0-beta.1...v0.9.0-beta.2

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