A small project to get live telemetry data from F1 2017 and display it
- The game emits telemetry data to a UDP port.
TelemetryViewer.Server
listens to the UDP port and then pushes out the data via SignalR to any connected clients- Clients can then connect to the server via SignalR and display the data as desired
A small demo is included showing live throttle and brake traces for the player's car