8000 Regarding UMAPINFO's ending intermission text · Issue #536 · coelckers/prboom-plus · GitHub
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This repository was archived by the owner on Jun 23, 2023. It is now read-only.
This repository was archived by the owner on Jun 23, 2023. It is now read-only.
Regarding UMAPINFO's ending intermission text #536
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@Mabadman

Description

@Mabadman

Not sure if this is a feature request or a bug report but probably the former.
All testing done on the dev build.

Currently, enabling any ending key (endgame, endpic, endbunny, endcast) will display a short intermission text saying "The End" before the ending screen in shown.

It seems it's not possible to get rid of this intermission text even though it would be preferable for a lot of cases.
Setting intertext = clear will skip the ending graphic entirely instead of just skipping the intermission text. Additionally, the game will load the next map in the IWAD instead of loading the map as determined by UM's next =. This latter situation is probably not a big deal since the loaded PWAD would have ended by this point so setting a next map would be redundant. Example of this case is below.

Finally, once the entire intermission text is shown it seems holding "use" for longer than a fraction of a second will skip the ending graphic entirely. Once again I'm not sure if this is intended, but it doesn't seem like a preferable situation, as the ending graphic isn't meant to be skippable. Example below.




Ending intermission text, shown via endcast = true:
case0_small

endcast = true intertext = clear and next = MAP03:
case1_small

Holding "use" for more than a couple of frames (next = MAP03 here as well)
case2

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