8000 Garbage pixels on the sides of the widescreen hud in OpenGL · Issue #553 · coelckers/prboom-plus · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
This repository was archived by the owner on Jun 23, 2023. It is now read-only.
This repository was archived by the owner on Jun 23, 2023. It is now read-only.
Garbage pixels on the sides of the widescreen hud in OpenGL #553
Open
@HugeTaffer

Description

@HugeTaffer

PRBOOM+ Screenshot 2022 12 18 - 18 54 38 62

While using NightFright2k19's widescreen huds mods garbage pixels would appear on the sides of the hud after the screen flashes while getting hurt or picking up items. This only happens in the OpenGL renderer, software is completely fine. I've tried multiple solutions, changing versions, resetting my settings to default, running DSDA Doom, but with no luck. Oddly enough it doesn't seem to happen to the youtuber Decino who uses a similar set up with the same hud wad (https://youtu.be/M54qzitj_DA)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions

      0