8000 Metal Mutant (by Silmarils) crashes with VDPMI loaded · Issue #138 · crazii/SBEMU · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Metal Mutant (by Silmarils) crashes with VDPMI loaded #138

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you a 8000 gree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
drivelling-spinel opened this issue Sep 11, 2024 · 2 comments
Open

Metal Mutant (by Silmarils) crashes with VDPMI loaded #138

drivelling-spinel opened this issue Sep 11, 2024 · 2 comments

Comments

@drivelling-spinel
Copy link

Dear @crazii, team, apologies if you find this issue I am bringing up here to be somewhat niche, yet I am not sure where else I could look for advice with regards to VDPMI.

During my exploration of SBEMU (and VSBHDA) on the few machines I have that run DOS, I have made a "small discovery" that combination of JEMMEX.EXE, QPIEMU.DLL and VDPMI.EXE results in keyboard controller ports becoming accessible for manipulation by real mode applications even in cases when otherwise they would not, thus enabling, for example, this small keyboard TSR utility I am using for key rebinding keys with the games that otherwise don't support this.

Sadly, running a particular game (Metal Mutant from Silmarils) with JEMMEX.EXE and VDPMI.EXE results in a crash midway through introduction sequence, that one cannot skip (which interestingly only happens if VGA mode is selected at the start of the game). I have tried all three versions of VDPMI.EXE that I have found (one published on Vogons, and two found in issues discussion here on github) and all result in the same crash.

I am including the log file produced with /ll=2 /log=2 options of the latter two versions VDPMI.LOG.

The issue is observed on both an ICH7 machine and a TP300LD laptop, with FreeDOS and Windows 98SE kernels.

Again, please note that I am not running SBEMU for this game, but am keen to get advice on the VDPMI malfunction, so that I could resolve it and the game in a particular configuration.

@Torinde
Copy link
Contributor
Torinde commented Sep 23, 2024

Maybe @madbrain76 can help.

@madbrain76
Copy link

Sorry, no idea on this one unfortunately.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants
0