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Yes that could be useful, though we will have to carefully think about how exactly to achieve this. Random thoughts to think about:
Should they be preserved only during a given VPaint session, or across sessions (i.e., is it saved in the .vec file?). If it is for rigging, then across sessions of course.
Are there use cases where preserving this rotation center would be undesirable/irritating? (I think yes)
Should the behavior "preserve vs. non-preserve" be a user preference?
Should the behavior "preserve during session vs. preserve across sessions" be a user preference?
Should this choice of behavior be per-edge/face?
What about a selection of multiple edges/faces?
At a higher-level, I feel that if the use case is for rigging, then maybe this functionality should be provided per-group/layers, once groups/layers are implemented. It would probably a better way to achieve the same functionality. Or or course, skeletons (#71) are the most natural choice to achieve this functionality.
No, let's leave it open for now, skeletons won't be implemented any time soon, and we need to some up with a reasonable solution for this functionality in the meantime.
The rotation center should be kept between two operations on an edge, as it would be more practical for rigging, etc.
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