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FabGL
ESP32 VGA Controller and Graphics Library
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This is the complete list of members for fabgl::Scene, including all inherited members.
| addSprite(Sprite *sprite) | fabgl::Scene | inline |
| collisionDetected(Sprite *spriteA, Sprite *spriteB, Point collisionPoint)=0 | fabgl::Scene | pure virtual |
| getHeight() | fabgl::Scene | inline |
| getWidth() | fabgl::Scene | inline |
| init()=0 | fabgl::Scene | pure virtual |
| removeSprite(Sprite *sprite) | fabgl::Scene | inline |
| Scene(int maxSpritesCount, int updateTimeMS=20, int width=Canvas.getWidth(), int height=Canvas.getHeight()) | fabgl::Scene | |
| start(bool suspendTask=true) | fabgl::Scene | |
| stop() | fabgl::Scene | |
| update(int updateCount)=0 | fabgl::Scene | pure virtual |
| updateSprite(Sprite *sprite) | fabgl::Scene | inline |
| updateSpriteAndDetectCollisions(Sprite *sprite) | fabgl::Scene |