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if I set exclusive full screen setting to true in the Settings.ini file and start a new instance of the engine in Windows, the engine crashes in Window->init, as the window is initialized before the renderer.
I noticed the problem happens here:
File: NativeWindowWin.cpp
Method: switchFullscreen
Inside:
if (exclusiveFullscreen)
{
//uninitialized D3D renderer is called
// from the NativeWindowWin.
}
Am I doing anything wrong or is there a fix?
Thanks in advance
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