8000 [Engine init] Exclusive full screen exception · Issue #40 · elnormous/ouzel · GitHub
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[Engine init] Exclusive full screen exception #40
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@TheOrneryNerd

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@TheOrneryNerd

if I set exclusive full screen setting to true in the Settings.ini file and start a new instance of the engine in Windows, the engine crashes in Window->init, as the window is initialized before the renderer.

I noticed the problem happens here:
File: NativeWindowWin.cpp
Method: switchFullscreen

Inside:
if (exclusiveFullscreen)
{
//uninitialized D3D renderer is called
// from the NativeWindowWin.
}

Am I doing anything wrong or is there a fix?

Thanks in advance

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