Tags: erik-kallen/godot
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Merge pull request godotengine#79576 from YuriSizov/4.1-cherrypicks Cherry-picks for the 4.1 branch (future 4.1.1) - 2nd batch
Bump version to 4.1-stable \o/ Around 1500 commits from 300+ contributors merged over 4 months. The new 4.x release cycle with 3 months of development and 1 month of bugfixing proved to work fairly well for this 4.1 release, and we will keep refining it for future releases. The faster-paced release cycle means that each minor 4.x release will have a small scope and won't be as impressive as the massive 4.0 was, but it means that users get access to the new features and bug fixes faster, and the stabilization phase is also significantly shortened (only one month of feature freeze, so contributors don't need to wait long to see their approved feature PRs merged for the next milestone). Onwards to 4.2!
Bump version to 4.0-stable \o/ 4 years of development. 12,000 merged pull requests. 7,000 fixed issues. 1,500 individual contributors across engine and docs. The Godot 4.0 release is by all metrics our biggest release so far. No stone has been left unturned, all parts of the engine have been modernized, refactored, overhauled, rewritten, redesigned. Our work is far from done. Many areas still 7FEE have significant known issues, and will require focused work from all willing contributors to fix blocking bugs, implement missing features, optimize for performance or compatibility, and improve the user experience. But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid foundation for us all to build upon. Future 4.x releases will come with a much faster cadence, enabling us to iterate quickly on new features and improvements to what we already provide. To all of you who were involved in making Godot 4.0 what it is today, however big or small your contributions were: THANK YOU! This was a massive undertaking, and you all participated in unique and wonderful ways to build a free and open source game engine for everyone to use and enjoy. You are breathtaking! <3
Bump version to 3.5-stable \o/ What a ride! Developing 3.5 in parallel with the rapidly growing 4.0 alpha has proved challenging, but here we are with a great feature update for the 3.x branch. 4.0 is getting close to beta, and now most contributors have switched their focus towards that major update, and rightly so. Still, the work that went into 3.5 is amazing and makes it a very strong and stable solution for your games *today* -- while 4.0 takes the time it needs to stabilize and mature. A big thankyou to all contributors who worked on this release!