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0.4.0

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- [bugfix] sdl2main.lib is not linked with CMake (MrCool92)

- [bugfix] Opcode810D (obj_carrying_pid_obj) checks containers as well (JanSimek)
- [bugfix] Fix linking release builds on Windows and prevent closing console after a crash (JanSimek)
- [bugfix] Fix GLEW initialization on Wayland (ids1024)
- [feature] Logger interface introduced (alexeevdv)
- [feature] Search data files in parent dir too (alexeevdv)
- [feature] Basic barter system (Zervox, JanSimek)
- [feature] Fix and update Travis build (JanSimek)
- [feature] Load critter flags from PRO file (JanSimek)
- [feature] Added 'Take All' and scroll buttons to the container window (JanSimek)
- [feature] Show number of stacked items in the inventory (JanSimek)
- [feature] Player moves to an adjacent hexagon when using (a skill on) an object (AdamFx990)
- [feature] Doors can't be opened if they're locked (AdamFx990, 667bdrm)
- [feature] Optimisations & code readability improvements to hexagon logic (AdamFx990)
- [feature] Added missing tabs for perks, karma and kills in the Character window (JanSimek)
- [feature] Added timediff to gameloop in order to make things to be independent from SDL ticks (alexeevdv)
- [feature] Extract UI generation logic from game objects (alexeevdv)
- [feature] New video settings: window position(x,y) and always_on_top flag (adamkewley)
- [feature] Added missing logo in the Pipboy window and special date greetings (JanSimek)
- [feature] Added ladders and stairs funtionality (667bdrm)
- [feature] Added elevators support (667bdrm)

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alexeevdv Dmitry Alekseev

v0.3.0

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Merge pull request #454 from isage/master

Bump version and update readme

v0.2.0

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Version updated

v0.1.6

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Version 0.1.6

v0.1.5

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Version 0.1.5 released

v0.1.4

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Upgrade to version 0.1.4

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