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Description
Server implementation
Built on h3 ?
Make multiplayer behavior very easy to handle with a few modes :
p2p
: Peer to peer through WebRTC- Host-mode
- Fully free mode
server
: Websocket
"Trust" should be configurable and provide some utilities ?
Physic simulation should be runnable on the server.
Build process
If we want to create a client & a server bundle from one single end-to-end typed codebase, maybe we should bundle with Rolldown or Vite and implement a custom plugin to separate/generate code accordingly ?
We should make sure server code stay on the server bundle.
Basically a dependency to #65
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Todo