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Adding ARM iOS simulator times out the engine artifacts build #82736
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Some solutions that have been discussed:
Any of these changes would have the added eng-prod benefit of improving engine testing time. Option 1 or 2 would also allow future framework variants to be built in parallel (openGL for example). |
I know the last time we asked, it was not possible to add the clang versions we to support this on GOMA - but maybe now that it's on RBE that's changed. I'll see if we can reach out to the Fuchsia GOMA folks about that... |
Per GOMA team, this isn't possible due to GOMA's architecture. Mac compilation is done by cross compiling with a compatible Linux based toolchain. There's no such thing for the Xcode toolchains. |
Thanks for checking @dnfield |
The engine build does not time out when the ARM simulator step was added in https://flutter-review.googlesource.com/c/recipes/+/14780. |
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of |
Adding the ARM iOS simulator to the
Mac iOS Engine
builder causes the tasks to take an additional 15 minutes, which pushes the build over the timeout limit. This is particularly long because currently the ARM builds do not use goma.This is blocking iOS ARM simulator and native M1 macOS development.
#60113
#60118
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