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Have you considered providing a func (m *Mesh) ToVoxels(box Box, nx, ny, nz int) []Voxel
where nx
, ny
, and nz
are the number of voxels in the X
, Y
, and Z
directions (enclosed by the provided bounding box
)?
That way, a mesh could be voxelized at any desired resolution by subdividing the conversion into smaller boxes and recombining them later.
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